From 5c795f492f7c284b3ca4657ad1a3bb7133b32e69 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 Feb 2023 18:57:21 +0900 Subject: [PATCH] Reorder game key bindings to allow skip overlay to have precedence over replay controls --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 9d14ce95cf..d580eea248 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -35,8 +35,8 @@ namespace osu.Game.Input.Bindings // It is used to decide the order of precedence, with the earlier items having higher precedence. public override IEnumerable DefaultKeyBindings => GlobalKeyBindings .Concat(EditorKeyBindings) - .Concat(ReplayKeyBindings) .Concat(InGameKeyBindings) + .Concat(ReplayKeyBindings) .Concat(SongSelectKeyBindings) .Concat(AudioControlKeyBindings) // Overlay bindings may conflict with more local cases like the editor so they are checked last.