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Use switch pattern matching in more places
Also switch access to many classes to public. (cherry picked from commit 86cc3b7)
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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@ -13,7 +12,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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private readonly Container dropletContainer;
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public DrawableJuiceStream(JuiceStream s) : base(s)
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public DrawableJuiceStream(JuiceStream s)
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: base(s)
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{
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RelativeSizeAxes = Axes.Both;
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Origin = Anchor.BottomLeft;
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@ -21,22 +21,20 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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Child = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
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foreach (CatchHitObject tick in s.NestedHitObjects.OfType<CatchHitObject>())
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foreach (var tick in s.NestedHitObjects)
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{
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TinyDroplet tiny = tick as TinyDroplet;
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if (tiny != null)
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switch (tick)
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{
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AddNested(new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) });
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continue;
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case TinyDroplet tiny:
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AddNested(new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) });
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break;
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case Droplet droplet:
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AddNested(new DrawableDroplet(droplet));
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break;
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case Fruit fruit:
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AddNested(new DrawableFruit(fruit));
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break;
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}
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Droplet droplet = tick as Droplet;
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if (droplet != null)
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AddNested(new DrawableDroplet(droplet));
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Fruit fruit = tick as Fruit;
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if (fruit != null)
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AddNested(new DrawableFruit(fruit));
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}
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}
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