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Adjust debounce a bit
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@ -275,7 +275,7 @@ namespace osu.Game.Screens.Select
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if (beatmap == Beatmap.Value.BeatmapInfo)
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if (beatmap == Beatmap.Value.BeatmapInfo)
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performLoad();
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performLoad();
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else
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else
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selectionChangedDebounce = Scheduler.AddDelayed(performLoad, 100);
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selectionChangedDebounce = Scheduler.AddDelayed(performLoad, 200);
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}
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}
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}
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}
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