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Fix music playlist being enumerated asynchronously
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@ -25,7 +25,16 @@ namespace osu.Game.Overlays
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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public IBindableList<BeatmapSetInfo> BeatmapSets => beatmapSets;
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public IBindableList<BeatmapSetInfo> BeatmapSets
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{
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get
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{
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if (LoadState < LoadState.Ready)
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throw new InvalidOperationException($"{nameof(BeatmapSets)} should not be accessed before the music controller is loaded.");
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return beatmapSets;
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}
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}
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/// <summary>
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/// Point in time after which the current track will be restarted on triggering a "previous track" action.
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@ -54,16 +63,18 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader]
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private void load()
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{
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beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next()));
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beatmaps.ItemAdded += handleBeatmapAdded;
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beatmaps.ItemRemoved += handleBeatmapRemoved;
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beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next()));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatmap.BindValueChanged(beatmapChanged, true);
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mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
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base.LoadComplete();
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}
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/// <summary>
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@ -82,11 +93,16 @@ namespace osu.Game.Overlays
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/// </summary>
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public bool IsPlaying => current?.Track.IsRunning ?? false;
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private void handleBeatmapAdded(BeatmapSetInfo set) =>
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Schedule(() => beatmapSets.Add(set));
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private void handleBeatmapAdded(BeatmapSetInfo set) => Schedule(() =>
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{
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if (!beatmapSets.Contains(set))
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beatmapSets.Add(set);
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});
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private void handleBeatmapRemoved(BeatmapSetInfo set) =>
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Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
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private void handleBeatmapRemoved(BeatmapSetInfo set) => Schedule(() =>
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{
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beatmapSets.RemoveAll(s => s.ID == set.ID);
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});
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private ScheduledDelegate seekDelegate;
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