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Add doc comments a bit
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@ -12,6 +12,9 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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{
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/// <summary>
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/// Represents a <see cref="PalpableCatchHitObject"/> caught by the catcher.
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/// </summary>
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[Cached(typeof(IHasCatchObjectState))]
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[Cached(typeof(IHasCatchObjectState))]
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public abstract class CaughtObject : SkinnableDrawable, IHasCatchObjectState
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public abstract class CaughtObject : SkinnableDrawable, IHasCatchObjectState
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{
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{
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@ -7,6 +7,9 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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{
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/// <summary>
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/// Provides a visual state of a <see cref="PalpableCatchHitObject"/>.
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/// </summary>
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public interface IHasCatchObjectState
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public interface IHasCatchObjectState
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{
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{
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PalpableCatchHitObject HitObject { get; }
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PalpableCatchHitObject HitObject { get; }
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@ -17,6 +20,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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Vector2 Scale { get; }
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Vector2 Scale { get; }
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}
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}
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/// <summary>
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/// Provides a visual state of a <see cref="Fruit"/>.
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/// </summary>
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public interface IHasFruitState : IHasCatchObjectState
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public interface IHasFruitState : IHasCatchObjectState
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{
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{
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Bindable<FruitVisualRepresentation> VisualRepresentation { get; }
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Bindable<FruitVisualRepresentation> VisualRepresentation { get; }
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