mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Move BeatmapInfoOverlay into its own class.
No loading async optimizations yet.
This commit is contained in:
121
osu.Game/Screens/Select/BeatmapInfoOverlay.cs
Normal file
121
osu.Game/Screens/Select/BeatmapInfoOverlay.cs
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Select
|
||||||
|
{
|
||||||
|
class BeatmapInfoOverlay : Container
|
||||||
|
{
|
||||||
|
private Container beatmapInfoContainer;
|
||||||
|
|
||||||
|
public void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||||
|
{
|
||||||
|
if (beatmap == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (beatmapInfoContainer != null)
|
||||||
|
{
|
||||||
|
Drawable oldWedgedBeatmapInfo = beatmapInfoContainer;
|
||||||
|
oldWedgedBeatmapInfo.Depth = 1;
|
||||||
|
oldWedgedBeatmapInfo.FadeOut(250);
|
||||||
|
oldWedgedBeatmapInfo.Expire();
|
||||||
|
}
|
||||||
|
|
||||||
|
FadeIn(250);
|
||||||
|
|
||||||
|
BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
|
||||||
|
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
|
||||||
|
Add(beatmapInfoContainer = new BufferedContainer
|
||||||
|
{
|
||||||
|
PixelSnapping = true,
|
||||||
|
CacheDrawnFrameBuffer = true,
|
||||||
|
Shear = -Shear,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
// We will create the white-to-black gradient by modulating transparency and having
|
||||||
|
// a black backdrop. This results in an sRGB-space gradient and not linear space,
|
||||||
|
// transitioning from white to black more perceptually uniformly.
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Black,
|
||||||
|
},
|
||||||
|
// We use a container, such that we can set the colour gradient to go across the
|
||||||
|
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
||||||
|
beatmap.Background == null ? new Container() : new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
ColourInfo = ColourInfo.GradientVertical(Color4.White, new Color4(1f, 1f, 1f, 0.3f)),
|
||||||
|
Children = new []
|
||||||
|
{
|
||||||
|
// Zoomed-in and cropped beatmap background
|
||||||
|
new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Texture = beatmap.Background,
|
||||||
|
Scale = new Vector2(1366 / beatmap.Background.Width * 0.6f),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
// Text for beatmap info
|
||||||
|
new FlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
Direction = FlowDirection.VerticalOnly,
|
||||||
|
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 40 },
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new SpriteText
|
||||||
|
{
|
||||||
|
Font = @"Exo2.0-MediumItalic",
|
||||||
|
Text = beatmapSetInfo.Metadata.Artist + " -- " + beatmapSetInfo.Metadata.Title,
|
||||||
|
TextSize = 28,
|
||||||
|
Shadow = true,
|
||||||
|
},
|
||||||
|
new SpriteText
|
||||||
|
{
|
||||||
|
Font = @"Exo2.0-MediumItalic",
|
||||||
|
Text = beatmapInfo.Version,
|
||||||
|
TextSize = 17,
|
||||||
|
Shadow = true,
|
||||||
|
},
|
||||||
|
new FlowContainer
|
||||||
|
{
|
||||||
|
Margin = new MarginPadding { Top = 10 },
|
||||||
|
Direction = FlowDirection.HorizontalOnly,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Children = new []
|
||||||
|
{
|
||||||
|
new SpriteText
|
||||||
|
{
|
||||||
|
Font = @"Exo2.0-Medium",
|
||||||
|
Text = "mapped by ",
|
||||||
|
TextSize = 15,
|
||||||
|
Shadow = true,
|
||||||
|
},
|
||||||
|
new SpriteText
|
||||||
|
{
|
||||||
|
Font = @"Exo2.0-Bold",
|
||||||
|
Text = beatmapSetInfo.Metadata.Author,
|
||||||
|
TextSize = 15,
|
||||||
|
Shadow = true,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -22,7 +22,6 @@ using osu.Game.Modes;
|
|||||||
using osu.Game.Screens.Backgrounds;
|
using osu.Game.Screens.Backgrounds;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Framework;
|
using osu.Framework;
|
||||||
|
|
||||||
@ -41,8 +40,7 @@ namespace osu.Game.Screens.Select
|
|||||||
private static readonly Vector2 wedged_container_size = new Vector2(700, 225);
|
private static readonly Vector2 wedged_container_size = new Vector2(700, 225);
|
||||||
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
|
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
|
||||||
private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
|
private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
|
||||||
private Container wedgedContainer;
|
private BeatmapInfoOverlay wedgedBeatmapInfoOverlay;
|
||||||
private Container wedgedBeatmapInfo;
|
|
||||||
|
|
||||||
private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
|
private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
|
||||||
private CancellationTokenSource initialAddSetsTask;
|
private CancellationTokenSource initialAddSetsTask;
|
||||||
@ -90,11 +88,12 @@ namespace osu.Game.Screens.Select
|
|||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
},
|
},
|
||||||
wedgedContainer = new Container
|
wedgedBeatmapInfoOverlay = new BeatmapInfoOverlay
|
||||||
{
|
{
|
||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
Position = wedged_container_start_position,
|
Position = wedged_container_start_position,
|
||||||
Size = wedged_container_size,
|
Size = wedged_container_size,
|
||||||
|
Shear = wedged_container_shear,
|
||||||
Margin = new MarginPadding { Top = 20, Right = 20, },
|
Margin = new MarginPadding { Top = 20, Right = 20, },
|
||||||
Masking = true,
|
Masking = true,
|
||||||
BorderColour = new Color4(221, 255, 255, 255),
|
BorderColour = new Color4(221, 255, 255, 255),
|
||||||
@ -106,7 +105,6 @@ namespace osu.Game.Screens.Select
|
|||||||
Radius = 20,
|
Radius = 20,
|
||||||
Roundness = 15,
|
Roundness = 15,
|
||||||
},
|
},
|
||||||
Shear = wedged_container_shear,
|
|
||||||
},
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
@ -226,112 +224,7 @@ namespace osu.Game.Screens.Select
|
|||||||
(Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000);
|
(Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
//todo: move to own class and fix async logic (move every call on WorkingBeatmap.* to load() and use Preload to create it.
|
wedgedBeatmapInfoOverlay.UpdateBeatmap(beatmap);
|
||||||
refreshWedgedBeatmapInfo(beatmap);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void refreshWedgedBeatmapInfo(WorkingBeatmap beatmap)
|
|
||||||
{
|
|
||||||
if (beatmap == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (wedgedBeatmapInfo != null)
|
|
||||||
{
|
|
||||||
Drawable oldWedgedBeatmapInfo = wedgedBeatmapInfo;
|
|
||||||
oldWedgedBeatmapInfo.Depth = 1;
|
|
||||||
oldWedgedBeatmapInfo.FadeOut(250);
|
|
||||||
oldWedgedBeatmapInfo.Expire();
|
|
||||||
}
|
|
||||||
|
|
||||||
wedgedContainer.FadeIn(250);
|
|
||||||
|
|
||||||
BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
|
|
||||||
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
|
|
||||||
wedgedContainer.Add(wedgedBeatmapInfo = new BufferedContainer
|
|
||||||
{
|
|
||||||
PixelSnapping = true,
|
|
||||||
CacheDrawnFrameBuffer = true,
|
|
||||||
Shear = -wedged_container_shear,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
// We will create the white-to-black gradient by modulating transparency and having
|
|
||||||
// a black backdrop. This results in an sRGB-space gradient and not linear space,
|
|
||||||
// transitioning from white to black more perceptually uniformly.
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = Color4.Black,
|
|
||||||
},
|
|
||||||
// We use a container, such that we can set the colour gradient to go across the
|
|
||||||
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
|
||||||
beatmap.Background == null ? new Container() : new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, new Color4(1f, 1f, 1f, 0.3f)),
|
|
||||||
Children = new []
|
|
||||||
{
|
|
||||||
// Zoomed-in and cropped beatmap background
|
|
||||||
new Sprite
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Texture = beatmap.Background,
|
|
||||||
Scale = new Vector2(1366 / beatmap.Background.Width * 0.6f),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
// Text for beatmap info
|
|
||||||
new FlowContainer
|
|
||||||
{
|
|
||||||
Anchor = Anchor.BottomLeft,
|
|
||||||
Origin = Anchor.BottomLeft,
|
|
||||||
Direction = FlowDirection.VerticalOnly,
|
|
||||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 40 },
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new SpriteText
|
|
||||||
{
|
|
||||||
Font = @"Exo2.0-MediumItalic",
|
|
||||||
Text = beatmapSetInfo.Metadata.Artist + " -- " + beatmapSetInfo.Metadata.Title,
|
|
||||||
TextSize = 28,
|
|
||||||
Shadow = true,
|
|
||||||
},
|
|
||||||
new SpriteText
|
|
||||||
{
|
|
||||||
Font = @"Exo2.0-MediumItalic",
|
|
||||||
Text = beatmapInfo.Version,
|
|
||||||
TextSize = 17,
|
|
||||||
Shadow = true,
|
|
||||||
},
|
|
||||||
new FlowContainer
|
|
||||||
{
|
|
||||||
Margin = new MarginPadding { Top = 10 },
|
|
||||||
Direction = FlowDirection.HorizontalOnly,
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Children = new []
|
|
||||||
{
|
|
||||||
new SpriteText
|
|
||||||
{
|
|
||||||
Font = @"Exo2.0-Medium",
|
|
||||||
Text = "mapped by ",
|
|
||||||
TextSize = 15,
|
|
||||||
Shadow = true,
|
|
||||||
},
|
|
||||||
new SpriteText
|
|
||||||
{
|
|
||||||
Font = @"Exo2.0-Bold",
|
|
||||||
Text = beatmapSetInfo.Metadata.Author,
|
|
||||||
TextSize = 15,
|
|
||||||
Shadow = true,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -159,6 +159,7 @@
|
|||||||
<Compile Include="Overlays\ToolbarModeButton.cs" />
|
<Compile Include="Overlays\ToolbarModeButton.cs" />
|
||||||
<Compile Include="Overlays\ToolbarModeSelector.cs" />
|
<Compile Include="Overlays\ToolbarModeSelector.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="Screens\Select\BeatmapInfoOverlay.cs" />
|
||||||
<Compile Include="Users\User.cs" />
|
<Compile Include="Users\User.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
|
<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
|
||||||
<Compile Include="Database\BeatmapDatabase.cs" />
|
<Compile Include="Database\BeatmapDatabase.cs" />
|
||||||
|
Reference in New Issue
Block a user