Fix HitObject samples getting stuck in a playing state on seeking far into the future

This commit is contained in:
Dean Herbert
2020-09-29 15:07:55 +09:00
parent 56c8e4dacf
commit 5d1c377379
4 changed files with 21 additions and 1 deletions

View File

@ -387,6 +387,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
}
/// <summary>
/// Stops playback of all samples. Automatically called when <see cref="DrawableHitObject{TObject}"/>'s lifetime has been exceeded.
/// </summary>
public virtual void StopAllSamples() => Samples?.Stop();
protected override void Update()
{
base.Update();
@ -455,6 +460,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
foreach (var nested in NestedHitObjects)
nested.OnKilled();
StopAllSamples();
UpdateResult(false);
}