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Fix HitObject samples getting stuck in a playing state on seeking far into the future
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@ -110,6 +110,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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public override void StopAllSamples()
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{
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base.StopAllSamples();
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slidingSample?.Stop();
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}
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private void updateSlidingSample(ValueChangedEvent<bool> tracking)
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{
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if (tracking.NewValue)
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@ -124,6 +124,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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public override void StopAllSamples()
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{
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base.StopAllSamples();
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spinningSample?.Stop();
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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