Fix HitObject samples getting stuck in a playing state on seeking far into the future

This commit is contained in:
Dean Herbert
2020-09-29 15:07:55 +09:00
parent 56c8e4dacf
commit 5d1c377379
4 changed files with 21 additions and 1 deletions

View File

@ -110,6 +110,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
public override void StopAllSamples()
{
base.StopAllSamples();
slidingSample?.Stop();
}
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
{
if (tracking.NewValue)