Add final sliderendcircle display support

This commit is contained in:
Dean Herbert
2020-10-02 13:41:22 +09:00
parent fc7f3173e1
commit 5d2a8ec764
5 changed files with 94 additions and 19 deletions

View File

@ -1,13 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking
{
private readonly Slider slider;
@ -18,28 +23,73 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
private readonly SkinnableDrawable circlePiece;
private readonly Container scaleContainer;
public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
: base(hitCircle)
{
this.slider = slider;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
AlwaysPresent = true;
InternalChildren = new Drawable[]
{
scaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
// no default for this; only visible in legacy skins.
circlePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty())
}
},
};
}
positionBindable.BindTo(hitCircle.PositionBindable);
pathVersion.BindTo(slider.Path.Version);
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
}
positionBindable.BindValueChanged(_ => updatePosition());
pathVersion.BindValueChanged(_ => updatePosition(), true);
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// TODO: This has no drawable content. Support for skins should be added.
circlePiece.FadeInFromZero(HitObject.TimeFadeIn);
}
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
Debug.Assert(HitObject.HitWindows != null);
switch (state)
{
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut(500);
Expire(true);
break;
case ArmedState.Miss:
this.FadeOut(100);
break;
case ArmedState.Hit:
// todo: temporary / arbitrary
this.Delay(800).FadeOut();
break;
}
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
@ -48,6 +98,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
private void updatePosition() => Position = HitObject.Position - slider.Position;
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
Position = end;
}
}
}