mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into add-beatmap-ruleset-selector
This commit is contained in:
@ -285,6 +285,12 @@ namespace osu.Game.Tests.Visual.Background
|
||||
});
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}
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||||
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||||
protected override void Dispose(bool isDisposing)
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||||
{
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base.Dispose(isDisposing);
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rulesets?.Dispose();
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}
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||||
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||||
private class DummySongSelect : PlaySongSelect
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||||
{
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protected override BackgroundScreen CreateBackground()
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|
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||
// See the LICENCE file in the repository root for full licence text.
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||||
|
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Osu;
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@ -11,10 +9,8 @@ using osu.Game.Screens.Edit.Compose;
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namespace osu.Game.Tests.Visual.Editor
|
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{
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[TestFixture]
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public class TestSceneEditorCompose : EditorClockTestScene
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public class TestSceneComposeScreen : EditorClockTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ComposeScreen) };
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|
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[BackgroundDependencyLoader]
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private void load()
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{
|
150
osu.Game.Tests/Visual/Editor/TestSceneDistanceSnapGrid.cs
Normal file
150
osu.Game.Tests/Visual/Editor/TestSceneDistanceSnapGrid.cs
Normal file
@ -0,0 +1,150 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Graphics;
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||||
namespace osu.Game.Tests.Visual.Editor
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{
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public class TestSceneDistanceSnapGrid : EditorClockTestScene
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{
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private const double beat_length = 100;
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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[Cached(typeof(IEditorBeatmap))]
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private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
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|
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[Cached(typeof(IDistanceSnapProvider))]
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private readonly SnapProvider snapProvider = new SnapProvider();
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|
||||
public TestSceneDistanceSnapGrid()
|
||||
{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
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|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
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||||
Colour = Color4.SlateGray
|
||||
},
|
||||
new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||
};
|
||||
}
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
[TestCase(3)]
|
||||
[TestCase(4)]
|
||||
[TestCase(6)]
|
||||
[TestCase(8)]
|
||||
[TestCase(12)]
|
||||
[TestCase(16)]
|
||||
public void TestBeatDivisor(int divisor)
|
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{
|
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AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
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}
|
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|
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private class TestDistanceSnapGrid : DistanceSnapGrid
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{
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public new float DistanceSpacing => base.DistanceSpacing;
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||||
|
||||
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
: base(hitObject, centrePosition)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void CreateContent(Vector2 centrePosition)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5),
|
||||
Position = centrePosition
|
||||
});
|
||||
|
||||
int beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.X + DistanceSpacing; s <= DrawWidth; s += DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5, 10),
|
||||
Position = new Vector2(s, centrePosition.Y),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.X - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5, 10),
|
||||
Position = new Vector2(s, centrePosition.Y),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.Y + DistanceSpacing; s <= DrawHeight; s += DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10, 5),
|
||||
Position = new Vector2(centrePosition.X, s),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.Y - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10, 5),
|
||||
Position = new Vector2(centrePosition.X, s),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
|
||||
=> (Vector2.Zero, 0);
|
||||
}
|
||||
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
{
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => 10;
|
||||
|
||||
public float DurationToDistance(double referenceTime, double duration) => 0;
|
||||
|
||||
public double DistanceToDuration(double referenceTime, float distance) => 0;
|
||||
|
||||
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
|
||||
|
||||
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -28,18 +28,7 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
var testBeatmap = new Beatmap
|
||||
{
|
||||
ControlPointInfo = new ControlPointInfo
|
||||
{
|
||||
TimingPoints =
|
||||
{
|
||||
new TimingControlPoint { Time = 0, BeatLength = 200 },
|
||||
new TimingControlPoint { Time = 100, BeatLength = 400 },
|
||||
new TimingControlPoint { Time = 175, BeatLength = 800 },
|
||||
new TimingControlPoint { Time = 350, BeatLength = 200 },
|
||||
new TimingControlPoint { Time = 450, BeatLength = 100 },
|
||||
new TimingControlPoint { Time = 500, BeatLength = 307.69230769230802 }
|
||||
}
|
||||
},
|
||||
ControlPointInfo = new ControlPointInfo(),
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle { StartTime = 0 },
|
||||
@ -47,6 +36,13 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
}
|
||||
};
|
||||
|
||||
testBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
|
||||
testBeatmap.ControlPointInfo.Add(100, new TimingControlPoint { BeatLength = 400 });
|
||||
testBeatmap.ControlPointInfo.Add(175, new TimingControlPoint { BeatLength = 800 });
|
||||
testBeatmap.ControlPointInfo.Add(350, new TimingControlPoint { BeatLength = 200 });
|
||||
testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 });
|
||||
testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 });
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
|
||||
|
||||
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
|
||||
|
@ -22,7 +22,7 @@ using osuTK;
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitObjectComposer : OsuTestScene
|
||||
public class TestSceneHitObjectComposer : EditorClockTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
|
@ -47,7 +47,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestRelativeBeatLengthScaleSingleTimingPoint()
|
||||
{
|
||||
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range / 2 });
|
||||
var beatmap = createBeatmap();
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
|
||||
|
||||
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
|
||||
|
||||
@ -61,10 +62,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant()
|
||||
{
|
||||
var beatmap = createBeatmap(
|
||||
new TimingControlPoint { BeatLength = time_range / 2 },
|
||||
new TimingControlPoint { Time = 12000, BeatLength = time_range },
|
||||
new TimingControlPoint { Time = 100000, BeatLength = time_range });
|
||||
var beatmap = createBeatmap();
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
|
||||
beatmap.ControlPointInfo.Add(12000, new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.ControlPointInfo.Add(100000, new TimingControlPoint { BeatLength = time_range });
|
||||
|
||||
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
|
||||
|
||||
@ -75,9 +76,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestRelativeBeatLengthScaleFromSecondTimingPoint()
|
||||
{
|
||||
var beatmap = createBeatmap(
|
||||
new TimingControlPoint { BeatLength = time_range },
|
||||
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
|
||||
var beatmap = createBeatmap();
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
|
||||
|
||||
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
|
||||
|
||||
@ -97,9 +98,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestNonRelativeScale()
|
||||
{
|
||||
var beatmap = createBeatmap(
|
||||
new TimingControlPoint { BeatLength = time_range },
|
||||
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
|
||||
var beatmap = createBeatmap();
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
|
||||
|
||||
createTest(beatmap);
|
||||
|
||||
@ -119,7 +120,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
|
||||
{
|
||||
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
|
||||
var beatmap = createBeatmap();
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
|
||||
|
||||
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
|
||||
@ -132,7 +134,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestSliderMultiplierAffectsNonRelativeBeatLength()
|
||||
{
|
||||
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
|
||||
var beatmap = createBeatmap();
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
|
||||
|
||||
createTest(beatmap);
|
||||
@ -154,14 +157,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
/// Creates an <see cref="IBeatmap"/>, containing 10 hitobjects and user-provided timing points.
|
||||
/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
|
||||
/// </summary>
|
||||
/// <param name="timingControlPoints">The timing points to add to the beatmap.</param>
|
||||
/// <returns>The <see cref="IBeatmap"/>.</returns>
|
||||
private IBeatmap createBeatmap(params TimingControlPoint[] timingControlPoints)
|
||||
private IBeatmap createBeatmap()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
|
||||
|
||||
beatmap.ControlPointInfo.TimingPoints.AddRange(timingControlPoints);
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
@ -20,6 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
State = { Value = Visibility.Visible }
|
||||
});
|
||||
|
||||
Add(container = new ExampleContainer());
|
||||
|
@ -33,23 +33,15 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public void TestInstantLoad()
|
||||
{
|
||||
bool logoVisible = false;
|
||||
// visual only, very impossible to test this using asserts.
|
||||
|
||||
AddStep("begin loading", () =>
|
||||
AddStep("load immediately", () =>
|
||||
{
|
||||
loader = new TestLoader();
|
||||
loader.AllowLoad.Set();
|
||||
|
||||
LoadScreen(loader);
|
||||
});
|
||||
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
});
|
||||
|
||||
AddAssert("logo was not visible", () => !logoVisible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -58,7 +50,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("begin loading", () => LoadScreen(loader = new TestLoader()));
|
||||
AddUntilStep("wait for logo visible", () => loader.Logo?.Alpha > 0);
|
||||
AddStep("finish loading", () => loader.AllowLoad.Set());
|
||||
AddAssert("loaded", () => loader.Logo != null && loader.ScreenLoaded);
|
||||
AddUntilStep("loaded", () => loader.Logo != null && loader.ScreenLoaded);
|
||||
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
|
||||
}
|
||||
|
||||
|
@ -5,12 +5,15 @@ using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
@ -18,7 +21,9 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
@ -31,11 +36,11 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
private const float click_padding = 25;
|
||||
|
||||
private GameHost host;
|
||||
private TestOsuGame osuGame;
|
||||
private TestOsuGame game;
|
||||
|
||||
private Vector2 backButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, osuGame.LayoutRectangle.Bottom - click_padding));
|
||||
private Vector2 backButtonPosition => game.ToScreenSpace(new Vector2(click_padding, game.LayoutRectangle.Bottom - click_padding));
|
||||
|
||||
private Vector2 optionsButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||
private Vector2 optionsButtonPosition => game.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
@ -54,23 +59,23 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
AddStep("Create new game instance", () =>
|
||||
{
|
||||
if (osuGame != null)
|
||||
if (game != null)
|
||||
{
|
||||
Remove(osuGame);
|
||||
osuGame.Dispose();
|
||||
Remove(game);
|
||||
game.Dispose();
|
||||
}
|
||||
|
||||
osuGame = new TestOsuGame(LocalStorage, API);
|
||||
osuGame.SetHost(host);
|
||||
game = new TestOsuGame(LocalStorage, API);
|
||||
game.SetHost(host);
|
||||
|
||||
// todo: this can be removed once we can run audio trakcs without a device present
|
||||
// see https://github.com/ppy/osu/issues/1302
|
||||
osuGame.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
|
||||
Add(osuGame);
|
||||
Add(game);
|
||||
});
|
||||
AddUntilStep("Wait for load", () => osuGame.IsLoaded);
|
||||
AddUntilStep("Wait for intro", () => osuGame.ScreenStack.CurrentScreen is IntroScreen);
|
||||
AddUntilStep("Wait for load", () => game.IsLoaded);
|
||||
AddUntilStep("Wait for intro", () => game.ScreenStack.CurrentScreen is IntroScreen);
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
@ -82,11 +87,43 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
pushAndConfirm(() => songSelect = new TestSongSelect());
|
||||
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
pushEscape();
|
||||
AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
exitViaEscapeAndConfirm();
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestSongContinuesAfterExitPlayer(bool withUserPause)
|
||||
{
|
||||
Player player = null;
|
||||
|
||||
WorkingBeatmap beatmap() => game.Beatmap.Value;
|
||||
Track track() => beatmap().Track;
|
||||
|
||||
pushAndConfirm(() => new TestSongSelect());
|
||||
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Wait());
|
||||
|
||||
AddUntilStep("wait for selected", () => !game.Beatmap.IsDefault);
|
||||
|
||||
if (withUserPause)
|
||||
AddStep("pause", () => game.Dependencies.Get<MusicController>().Stop());
|
||||
|
||||
AddStep("press enter", () => pressAndRelease(Key.Enter));
|
||||
|
||||
AddUntilStep("wait for player", () => (player = game.ScreenStack.CurrentScreen as Player) != null);
|
||||
AddUntilStep("wait for fail", () => player.HasFailed);
|
||||
|
||||
AddUntilStep("wait for track stop", () => !track().IsRunning);
|
||||
AddAssert("Ensure time before preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
|
||||
|
||||
pushEscape();
|
||||
|
||||
AddUntilStep("wait for track playing", () => track().IsRunning);
|
||||
AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitSongSelectWithClick()
|
||||
{
|
||||
@ -98,7 +135,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||
|
||||
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
|
||||
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton));
|
||||
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == game.BackButton));
|
||||
|
||||
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
@ -122,25 +159,28 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public void TestOpenOptionsAndExitWithEscape()
|
||||
{
|
||||
AddUntilStep("Wait for options to load", () => osuGame.Settings.IsLoaded);
|
||||
AddUntilStep("Wait for options to load", () => game.Settings.IsLoaded);
|
||||
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
|
||||
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
|
||||
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("Options overlay was opened", () => osuGame.Settings.State.Value == Visibility.Visible);
|
||||
AddAssert("Options overlay was opened", () => game.Settings.State.Value == Visibility.Visible);
|
||||
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
|
||||
AddAssert("Options overlay was closed", () => osuGame.Settings.State.Value == Visibility.Hidden);
|
||||
AddAssert("Options overlay was closed", () => game.Settings.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void pushAndConfirm(Func<Screen> newScreen)
|
||||
{
|
||||
Screen screen = null;
|
||||
AddStep("Push new screen", () => osuGame.ScreenStack.Push(screen = newScreen()));
|
||||
AddUntilStep("Wait for new screen", () => osuGame.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||
AddStep("Push new screen", () => game.ScreenStack.Push(screen = newScreen()));
|
||||
AddUntilStep("Wait for new screen", () => game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||
}
|
||||
|
||||
private void pushEscape() =>
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
|
||||
private void exitViaEscapeAndConfirm()
|
||||
{
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
pushEscape();
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
@ -151,7 +191,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||
|
||||
private void pressAndRelease(Key key)
|
||||
{
|
||||
@ -169,6 +209,8 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
|
||||
public new OsuConfigManager LocalConfig => base.LocalConfig;
|
||||
|
||||
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
|
||||
|
||||
protected override Loader CreateLoader() => new TestLoader();
|
||||
|
||||
public TestOsuGame(Storage storage, IAPIProvider api)
|
||||
|
102
osu.Game.Tests/Visual/Online/TestSceneBeatmapRulesetSelector.cs
Normal file
102
osu.Game.Tests/Visual/Online/TestSceneBeatmapRulesetSelector.cs
Normal file
@ -0,0 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
using osu.Game.Rulesets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneBeatmapRulesetSelector : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BeatmapRulesetSelector),
|
||||
typeof(BeatmapRulesetTabItem),
|
||||
};
|
||||
|
||||
private readonly TestRulesetSelector selector;
|
||||
|
||||
public TestSceneBeatmapRulesetSelector()
|
||||
{
|
||||
Add(selector = new TestRulesetSelector());
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
[Test]
|
||||
public void TestMultipleRulesetsBeatmapSet()
|
||||
{
|
||||
var enabledRulesets = rulesets.AvailableRulesets.Skip(1).Take(2);
|
||||
|
||||
AddStep("load multiple rulesets beatmapset", () =>
|
||||
{
|
||||
selector.BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Beatmaps = enabledRulesets.Select(r => new BeatmapInfo { Ruleset = r }).ToList()
|
||||
};
|
||||
});
|
||||
|
||||
var tabItems = selector.TabContainer.TabItems;
|
||||
AddAssert("other rulesets disabled", () => tabItems.Except(tabItems.Where(t => enabledRulesets.Any(r => r.Equals(t.Value)))).All(t => !t.Enabled.Value));
|
||||
AddAssert("left-most ruleset selected", () => tabItems.First(t => t.Enabled.Value).Active.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleRulesetBeatmapSet()
|
||||
{
|
||||
var enabledRuleset = rulesets.AvailableRulesets.Last();
|
||||
|
||||
AddStep("load single ruleset beatmapset", () =>
|
||||
{
|
||||
selector.BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = enabledRuleset
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddAssert("single ruleset selected", () => selector.SelectedTab.Value.Equals(enabledRuleset));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEmptyBeatmapSet()
|
||||
{
|
||||
AddStep("load empty beatmapset", () => selector.BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Beatmaps = new List<BeatmapInfo>()
|
||||
});
|
||||
|
||||
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
|
||||
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNullBeatmapSet()
|
||||
{
|
||||
AddStep("load null beatmapset", () => selector.BeatmapSet = null);
|
||||
|
||||
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
|
||||
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
|
||||
}
|
||||
|
||||
private class TestRulesetSelector : BeatmapRulesetSelector
|
||||
{
|
||||
public new TabItem<RulesetInfo> SelectedTab => base.SelectedTab;
|
||||
|
||||
public new TabFillFlowContainer TabContainer => base.TabContainer;
|
||||
}
|
||||
}
|
||||
}
|
59
osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs
Normal file
59
osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs
Normal file
@ -0,0 +1,59 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Comments;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneCommentsContainer : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CommentsContainer),
|
||||
typeof(CommentsHeader),
|
||||
typeof(DrawableComment),
|
||||
typeof(HeaderButton),
|
||||
typeof(SortTabControl),
|
||||
typeof(ShowChildrenButton),
|
||||
typeof(DeletedChildrenPlaceholder),
|
||||
typeof(VotePill)
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public TestSceneCommentsContainer()
|
||||
{
|
||||
BasicScrollContainer scrollFlow;
|
||||
|
||||
Add(scrollFlow = new BasicScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
AddStep("Big Black comments", () =>
|
||||
{
|
||||
scrollFlow.Clear();
|
||||
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 41823));
|
||||
});
|
||||
|
||||
AddStep("Airman comments", () =>
|
||||
{
|
||||
scrollFlow.Clear();
|
||||
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 24313));
|
||||
});
|
||||
|
||||
AddStep("lazer build comments", () =>
|
||||
{
|
||||
scrollFlow.Clear();
|
||||
scrollFlow.Add(new CommentsContainer(CommentableType.Build, 4772));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
39
osu.Game.Tests/Visual/Online/TestSceneCommentsHeader.cs
Normal file
39
osu.Game.Tests/Visual/Online/TestSceneCommentsHeader.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Overlays.Comments;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneCommentsHeader : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CommentsHeader),
|
||||
typeof(HeaderButton),
|
||||
typeof(SortTabControl),
|
||||
};
|
||||
|
||||
private readonly Bindable<CommentsSortCriteria> sort = new Bindable<CommentsSortCriteria>();
|
||||
private readonly BindableBool showDeleted = new BindableBool();
|
||||
|
||||
public TestSceneCommentsHeader()
|
||||
{
|
||||
Add(new CommentsHeader
|
||||
{
|
||||
Sort = { BindTarget = sort },
|
||||
ShowDeleted = { BindTarget = showDeleted }
|
||||
});
|
||||
|
||||
AddStep("Trigger ShowDeleted", () => showDeleted.Value = !showDeleted.Value);
|
||||
AddStep("Select old", () => sort.Value = CommentsSortCriteria.Old);
|
||||
AddStep("Select new", () => sort.Value = CommentsSortCriteria.New);
|
||||
AddStep("Select top", () => sort.Value = CommentsSortCriteria.Top);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays.Profile.Sections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -17,11 +19,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
public TestSceneShowMoreButton()
|
||||
{
|
||||
ShowMoreButton button = null;
|
||||
TestButton button = null;
|
||||
|
||||
int fireCount = 0;
|
||||
|
||||
Add(button = new ShowMoreButton
|
||||
Add(button = new TestButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -51,5 +53,16 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("action fired twice", () => fireCount == 2);
|
||||
AddAssert("is in loading state", () => button.IsLoading);
|
||||
}
|
||||
|
||||
private class TestButton : ShowMoreButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colors)
|
||||
{
|
||||
IdleColour = colors.YellowDark;
|
||||
HoverColour = colors.Yellow;
|
||||
ChevronIconColour = colors.Red;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,11 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays.Chat;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -41,14 +46,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Cached]
|
||||
private ChannelManager channelManager = new ChannelManager();
|
||||
|
||||
private readonly StandAloneChatDisplay chatDisplay;
|
||||
private readonly StandAloneChatDisplay chatDisplay2;
|
||||
private readonly TestStandAloneChatDisplay chatDisplay;
|
||||
private readonly TestStandAloneChatDisplay chatDisplay2;
|
||||
|
||||
public TestSceneStandAloneChatDisplay()
|
||||
{
|
||||
Add(channelManager);
|
||||
|
||||
Add(chatDisplay = new StandAloneChatDisplay
|
||||
Add(chatDisplay = new TestStandAloneChatDisplay
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
@ -56,7 +61,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Size = new Vector2(400, 80)
|
||||
});
|
||||
|
||||
Add(chatDisplay2 = new StandAloneChatDisplay(true)
|
||||
Add(chatDisplay2 = new TestStandAloneChatDisplay(true)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
@ -111,6 +116,56 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Sender = longUsernameUser,
|
||||
Content = "Hi guys, my new username is lit!"
|
||||
}));
|
||||
|
||||
AddStep("message with new date", () => testChannel.AddNewMessages(new Message(sequence++)
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = "Message from the future!",
|
||||
Timestamp = DateTimeOffset.Now
|
||||
}));
|
||||
|
||||
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
|
||||
|
||||
const int messages_per_call = 10;
|
||||
AddRepeatStep("add many messages", () =>
|
||||
{
|
||||
for (int i = 0; i < messages_per_call; i++)
|
||||
testChannel.AddNewMessages(new Message(sequence++)
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = "Many messages! " + Guid.NewGuid(),
|
||||
Timestamp = DateTimeOffset.Now
|
||||
});
|
||||
}, Channel.MAX_HISTORY / messages_per_call + 5);
|
||||
|
||||
AddAssert("Ensure no adjacent day separators", () =>
|
||||
{
|
||||
var indices = chatDisplay.FillFlow.OfType<DrawableChannel.DaySeparator>().Select(ds => chatDisplay.FillFlow.IndexOf(ds));
|
||||
|
||||
foreach (var i in indices)
|
||||
if (i < chatDisplay.FillFlow.Count && chatDisplay.FillFlow[i + 1] is DrawableChannel.DaySeparator)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
});
|
||||
|
||||
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
|
||||
}
|
||||
|
||||
private class TestStandAloneChatDisplay : StandAloneChatDisplay
|
||||
{
|
||||
public TestStandAloneChatDisplay(bool textbox = false)
|
||||
: base(textbox)
|
||||
{
|
||||
}
|
||||
|
||||
protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
|
||||
|
||||
protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child;
|
||||
|
||||
public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;
|
||||
|
||||
public bool ScrolledToBottom => ScrollContainer.IsScrolledToEnd(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -58,107 +58,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
});
|
||||
}
|
||||
|
||||
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
|
||||
{
|
||||
if (beatmapSets == null)
|
||||
{
|
||||
beatmapSets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 1; i <= set_count; i++)
|
||||
beatmapSets.Add(createTestBeatmapSet(i));
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria());
|
||||
carousel.BeatmapSetsChanged = () => changed = true;
|
||||
carousel.BeatmapSets = beatmapSets;
|
||||
});
|
||||
|
||||
AddUntilStep("Wait for load", () => changed);
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
|
||||
|
||||
private void waitForSelection(int set, int? diff = null) =>
|
||||
AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
|
||||
{
|
||||
if (diff != null)
|
||||
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
|
||||
|
||||
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmap);
|
||||
});
|
||||
|
||||
private void setSelected(int set, int diff) =>
|
||||
AddStep($"select set{set} diff{diff}", () =>
|
||||
carousel.SelectBeatmap(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First()));
|
||||
|
||||
private void advanceSelection(bool diff, int direction = 1, int count = 1)
|
||||
{
|
||||
if (count == 1)
|
||||
AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
||||
carousel.SelectNext(direction, !diff));
|
||||
else
|
||||
{
|
||||
AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
||||
carousel.SelectNext(direction, !diff), count);
|
||||
}
|
||||
}
|
||||
|
||||
private void checkVisibleItemCount(bool diff, int count) =>
|
||||
AddAssert($"{count} {(diff ? "diffs" : "sets")} visible", () =>
|
||||
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
|
||||
|
||||
private void checkNoSelection() => AddAssert("Selection is null", () => currentSelection == null);
|
||||
|
||||
private void nextRandom() =>
|
||||
AddStep("select random next", () =>
|
||||
{
|
||||
carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
|
||||
|
||||
if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
|
||||
selectedSets.Push(carousel.SelectedBeatmapSet);
|
||||
|
||||
carousel.SelectNextRandom();
|
||||
selectedSets.Push(carousel.SelectedBeatmapSet);
|
||||
});
|
||||
|
||||
private void ensureRandomDidntRepeat() =>
|
||||
AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
|
||||
|
||||
private void prevRandom() => AddStep("select random last", () =>
|
||||
{
|
||||
carousel.SelectPreviousRandom();
|
||||
selectedSets.Pop();
|
||||
});
|
||||
|
||||
private bool selectedBeatmapVisible()
|
||||
{
|
||||
var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected);
|
||||
if (currentlySelected == null)
|
||||
return true;
|
||||
|
||||
return currentlySelected.Item.Visible;
|
||||
}
|
||||
|
||||
private void checkInvisibleDifficultiesUnselectable()
|
||||
{
|
||||
nextRandom();
|
||||
AddAssert("Selection is visible", selectedBeatmapVisible);
|
||||
}
|
||||
|
||||
private void checkNonmatchingFilter()
|
||||
{
|
||||
AddStep("Toggle non-matching filter", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false);
|
||||
carousel.Filter(new FilterCriteria(), false);
|
||||
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test keyboard traversal
|
||||
/// </summary>
|
||||
@ -346,6 +245,52 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSortingStability()
|
||||
{
|
||||
var sets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
var set = createTestBeatmapSet(i);
|
||||
set.Metadata.Artist = "same artist";
|
||||
set.Metadata.Title = "same title";
|
||||
sets.Add(set);
|
||||
}
|
||||
|
||||
loadBeatmaps(sets);
|
||||
|
||||
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
||||
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
|
||||
|
||||
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
|
||||
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSortingWithFiltered()
|
||||
{
|
||||
List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
var set = createTestBeatmapSet(i);
|
||||
set.Beatmaps[0].StarDifficulty = 3 - i;
|
||||
set.Beatmaps[2].StarDifficulty = 6 + i;
|
||||
sets.Add(set);
|
||||
}
|
||||
|
||||
loadBeatmaps(sets);
|
||||
|
||||
AddStep("Filter to normal", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Normal" }, false));
|
||||
AddAssert("Check first set at end", () => carousel.BeatmapSets.First() == sets.Last());
|
||||
AddAssert("Check last set at start", () => carousel.BeatmapSets.Last() == sets.First());
|
||||
|
||||
AddStep("Filter to insane", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Insane" }, false));
|
||||
AddAssert("Check first set at start", () => carousel.BeatmapSets.First() == sets.First());
|
||||
AddAssert("Check last set at end", () => carousel.BeatmapSets.Last() == sets.Last());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRemoveAll()
|
||||
{
|
||||
@ -482,6 +427,107 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
|
||||
}
|
||||
|
||||
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
|
||||
{
|
||||
if (beatmapSets == null)
|
||||
{
|
||||
beatmapSets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 1; i <= set_count; i++)
|
||||
beatmapSets.Add(createTestBeatmapSet(i));
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria());
|
||||
carousel.BeatmapSetsChanged = () => changed = true;
|
||||
carousel.BeatmapSets = beatmapSets;
|
||||
});
|
||||
|
||||
AddUntilStep("Wait for load", () => changed);
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
|
||||
|
||||
private void waitForSelection(int set, int? diff = null) =>
|
||||
AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
|
||||
{
|
||||
if (diff != null)
|
||||
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
|
||||
|
||||
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmap);
|
||||
});
|
||||
|
||||
private void setSelected(int set, int diff) =>
|
||||
AddStep($"select set{set} diff{diff}", () =>
|
||||
carousel.SelectBeatmap(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First()));
|
||||
|
||||
private void advanceSelection(bool diff, int direction = 1, int count = 1)
|
||||
{
|
||||
if (count == 1)
|
||||
AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
||||
carousel.SelectNext(direction, !diff));
|
||||
else
|
||||
{
|
||||
AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
||||
carousel.SelectNext(direction, !diff), count);
|
||||
}
|
||||
}
|
||||
|
||||
private void checkVisibleItemCount(bool diff, int count) =>
|
||||
AddAssert($"{count} {(diff ? "diffs" : "sets")} visible", () =>
|
||||
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
|
||||
|
||||
private void checkNoSelection() => AddAssert("Selection is null", () => currentSelection == null);
|
||||
|
||||
private void nextRandom() =>
|
||||
AddStep("select random next", () =>
|
||||
{
|
||||
carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
|
||||
|
||||
if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
|
||||
selectedSets.Push(carousel.SelectedBeatmapSet);
|
||||
|
||||
carousel.SelectNextRandom();
|
||||
selectedSets.Push(carousel.SelectedBeatmapSet);
|
||||
});
|
||||
|
||||
private void ensureRandomDidntRepeat() =>
|
||||
AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
|
||||
|
||||
private void prevRandom() => AddStep("select random last", () =>
|
||||
{
|
||||
carousel.SelectPreviousRandom();
|
||||
selectedSets.Pop();
|
||||
});
|
||||
|
||||
private bool selectedBeatmapVisible()
|
||||
{
|
||||
var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected);
|
||||
if (currentlySelected == null)
|
||||
return true;
|
||||
|
||||
return currentlySelected.Item.Visible;
|
||||
}
|
||||
|
||||
private void checkInvisibleDifficultiesUnselectable()
|
||||
{
|
||||
nextRandom();
|
||||
AddAssert("Selection is visible", selectedBeatmapVisible);
|
||||
}
|
||||
|
||||
private void checkNonmatchingFilter()
|
||||
{
|
||||
AddStep("Toggle non-matching filter", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false);
|
||||
carousel.Filter(new FilterCriteria(), false);
|
||||
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
|
||||
});
|
||||
}
|
||||
|
||||
private BeatmapSetInfo createTestBeatmapSet(int id)
|
||||
{
|
||||
return new BeatmapSetInfo
|
||||
|
@ -18,8 +18,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null, Key.Number1);
|
||||
overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null, Key.Number2);
|
||||
overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number3);
|
||||
overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number4, float.MaxValue);
|
||||
overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number3);
|
||||
overlay.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number4);
|
||||
|
||||
Add(overlay);
|
||||
|
||||
|
@ -16,6 +16,7 @@ using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -34,6 +35,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private MusicController music;
|
||||
|
||||
private WorkingBeatmap defaultBeatmap;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
@ -79,6 +82,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
|
||||
|
||||
Dependencies.Cache(music = new MusicController());
|
||||
|
||||
// required to get bindables attached
|
||||
Add(music);
|
||||
|
||||
Beatmap.SetDefault();
|
||||
|
||||
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
|
||||
@ -93,6 +101,57 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
manager?.Delete(manager.GetAllUsableBeatmapSets());
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestAudioResuming()
|
||||
{
|
||||
createSongSelect();
|
||||
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(0);
|
||||
|
||||
checkMusicPlaying(true);
|
||||
AddStep("select first", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.First()));
|
||||
checkMusicPlaying(true);
|
||||
|
||||
AddStep("manual pause", () => music.TogglePause());
|
||||
checkMusicPlaying(false);
|
||||
AddStep("select next difficulty", () => songSelect.Carousel.SelectNext(skipDifficulties: false));
|
||||
checkMusicPlaying(false);
|
||||
|
||||
AddStep("select next set", () => songSelect.Carousel.SelectNext());
|
||||
checkMusicPlaying(true);
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestAudioRemainsCorrectOnRulesetChange(bool rulesetsInSameBeatmap)
|
||||
{
|
||||
createSongSelect();
|
||||
|
||||
// start with non-osu! to avoid convert confusion
|
||||
changeRuleset(1);
|
||||
|
||||
if (rulesetsInSameBeatmap)
|
||||
AddStep("import multi-ruleset map", () =>
|
||||
{
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
|
||||
manager.Import(createTestBeatmapSet(0, usableRulesets)).Wait();
|
||||
});
|
||||
else
|
||||
{
|
||||
addRulesetImportStep(1);
|
||||
addRulesetImportStep(0);
|
||||
}
|
||||
|
||||
checkMusicPlaying(true);
|
||||
|
||||
AddStep("manual pause", () => music.TogglePause());
|
||||
checkMusicPlaying(false);
|
||||
|
||||
changeRuleset(0);
|
||||
checkMusicPlaying(!rulesetsInSameBeatmap);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDummy()
|
||||
{
|
||||
@ -128,12 +187,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
|
||||
[Test]
|
||||
[Ignore("needs fixing")]
|
||||
public void TestImportUnderDifferentRuleset()
|
||||
{
|
||||
createSongSelect();
|
||||
changeRuleset(2);
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(2);
|
||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
|
||||
}
|
||||
|
||||
@ -224,6 +281,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
private static int importId;
|
||||
private int getImportId() => ++importId;
|
||||
|
||||
private void checkMusicPlaying(bool playing) =>
|
||||
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
|
||||
|
||||
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => Mods.Value = mods);
|
||||
|
||||
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
|
||||
@ -289,5 +349,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
DateAdded = DateTimeOffset.UtcNow,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
rulesets?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
@ -10,7 +11,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
@ -153,7 +153,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
};
|
||||
}
|
||||
|
||||
private SortedList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
|
||||
private List<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ToList();
|
||||
|
||||
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
|
||||
{
|
||||
|
@ -11,7 +11,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneLabelledComponent : OsuTestScene
|
||||
public class TestSceneLabelledDrawable : OsuTestScene
|
||||
{
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
AddStep("create component", () =>
|
||||
{
|
||||
LabelledComponent<Drawable> component;
|
||||
LabelledDrawable<Drawable> component;
|
||||
|
||||
Child = new Container
|
||||
{
|
||||
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Origin = Anchor.Centre,
|
||||
Width = 500,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = component = padded ? (LabelledComponent<Drawable>)new PaddedLabelledComponent() : new NonPaddedLabelledComponent(),
|
||||
Child = component = padded ? (LabelledDrawable<Drawable>)new PaddedLabelledDrawable() : new NonPaddedLabelledDrawable(),
|
||||
};
|
||||
|
||||
component.Label = "a sample component";
|
||||
@ -41,9 +41,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
}
|
||||
|
||||
private class PaddedLabelledComponent : LabelledComponent<Drawable>
|
||||
private class PaddedLabelledDrawable : LabelledDrawable<Drawable>
|
||||
{
|
||||
public PaddedLabelledComponent()
|
||||
public PaddedLabelledDrawable()
|
||||
: base(true)
|
||||
{
|
||||
}
|
||||
@ -57,9 +57,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
};
|
||||
}
|
||||
|
||||
private class NonPaddedLabelledComponent : LabelledComponent<Drawable>
|
||||
private class NonPaddedLabelledDrawable : LabelledDrawable<Drawable>
|
||||
{
|
||||
public NonPaddedLabelledComponent()
|
||||
public NonPaddedLabelledDrawable()
|
||||
: base(false)
|
||||
{
|
||||
}
|
@ -7,7 +7,6 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
@ -28,7 +27,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
AddStep("create component", () =>
|
||||
{
|
||||
LabelledComponent<OsuTextBox> component;
|
||||
LabelledTextBox component;
|
||||
|
||||
Child = new Container
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneWaveContainer : OsuTestScene
|
Reference in New Issue
Block a user