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Add ScreenStatus property to change the OsuScreen's status + Renamed old ScreenStatus property to InitialScreenStatus
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@ -275,6 +275,8 @@ namespace osu.Game.Tests.Visual.Background
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private class DummySongSelect : PlaySongSelect
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{
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protected override UserStatusOnline InitialScreenStatus => null;
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protected override BackgroundScreen CreateBackground()
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{
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FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
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@ -318,7 +320,7 @@ namespace osu.Game.Tests.Visual.Background
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private class FadeAccessibleResults : SoloResults
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{
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protected override UserStatus ScreenStatus => null;
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protected override UserStatusOnline InitialScreenStatus => null;
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public FadeAccessibleResults(ScoreInfo score)
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: base(score)
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@ -332,7 +334,7 @@ namespace osu.Game.Tests.Visual.Background
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private class TestPlayer : Player
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{
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protected override UserStatus ScreenStatus => null;
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protected override UserStatusOnline InitialScreenStatus => null;
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
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@ -381,7 +383,7 @@ namespace osu.Game.Tests.Visual.Background
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public VisualSettings VisualSettingsPos => VisualSettings;
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public BackgroundScreen ScreenPos => Background;
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protected override UserStatus ScreenStatus => null;
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protected override UserStatusOnline InitialScreenStatus => null;
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public TestPlayerLoader(Player player)
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: base(() => player)
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@ -193,7 +193,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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protected override UserStatus ScreenStatus => null;
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protected override UserStatusOnline InitialScreenStatus => null;
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public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible;
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