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RealtimeMultiplayer -> Multiplayer
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@ -31,7 +31,7 @@ using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.IO;
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using osu.Game.Online;
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using osu.Game.Online.RealtimeMultiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Spectator;
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using osu.Game.Overlays;
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using osu.Game.Resources;
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@ -219,7 +219,7 @@ namespace osu.Game
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dependencies.CacheAs(API ??= new APIAccess(LocalConfig, endpoints));
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dependencies.CacheAs(spectatorStreaming = new SpectatorStreamingClient(endpoints));
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dependencies.CacheAs(multiplayerClient = new RealtimeMultiplayerClient(endpoints));
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dependencies.CacheAs(multiplayerClient = new MultiplayerClient(endpoints));
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var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
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