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RealtimeMultiplayer -> Multiplayer
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47
osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs
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47
osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayer : MultiplayerTestScene
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{
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public TestSceneMultiplayer()
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{
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var multi = new TestMultiplayer();
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AddStep("show", () => LoadScreen(multi));
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AddUntilStep("wait for loaded", () => multi.IsLoaded);
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}
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[Test]
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public void TestOneUserJoinedMultipleTimes()
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{
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var user = new User { Id = 33 };
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AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
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AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
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}
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[Test]
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public void TestOneUserLeftMultipleTimes()
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{
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var user = new User { Id = 44 };
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AddStep("add user", () => Client.AddUser(user));
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AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
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AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
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AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
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}
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private class TestMultiplayer : Screens.Multi.Multiplayer.Multiplayer
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{
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protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
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}
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}
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}
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