RealtimeMultiplayer -> Multiplayer

This commit is contained in:
Dean Herbert
2020-12-25 13:38:11 +09:00
parent 12e4bbdc5b
commit 5d4b73baa5
127 changed files with 260 additions and 265 deletions

View File

@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Screens.Multi.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayer : MultiplayerTestScene
{
public TestSceneMultiplayer()
{
var multi = new TestMultiplayer();
AddStep("show", () => LoadScreen(multi));
AddUntilStep("wait for loaded", () => multi.IsLoaded);
}
[Test]
public void TestOneUserJoinedMultipleTimes()
{
var user = new User { Id = 33 };
AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
}
[Test]
public void TestOneUserLeftMultipleTimes()
{
var user = new User { Id = 44 };
AddStep("add user", () => Client.AddUser(user));
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
}
private class TestMultiplayer : Screens.Multi.Multiplayer.Multiplayer
{
protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
}
}
}