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Fix all remaining db structure issues
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@ -65,20 +65,22 @@ namespace osu.Game.Database
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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{
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base.OnModelCreating(modelBuilder);
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modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.MD5Hash);
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modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.Hash);
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modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
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modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.Hash);
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.Variant);
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
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modelBuilder.Entity<FileInfo>().HasIndex(b => b.Hash).IsUnique();
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modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
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modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.Name).IsUnique();
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modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.InstantiationInfo).IsUnique();
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modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.Available);
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modelBuilder.Entity<BeatmapMetadata>().HasOne(m => m.BeatmapSetInfo).WithOne(s => s.Metadata).OnDelete(DeleteBehavior.Cascade);
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modelBuilder.Entity<BeatmapMetadata>().HasOne(m => m.BeatmapInfo).WithOne(b => b.Metadata).OnDelete(DeleteBehavior.Cascade);
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modelBuilder.Entity<BeatmapInfo>().HasOne(b => b.BaseDifficulty);
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}
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private class OsuDbLoggerFactory : ILoggerFactory
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