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Fix all remaining db structure issues
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@ -32,17 +32,17 @@ namespace osu.Game.Screens.Select.Details
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if ((Beatmap?.Ruleset?.ID ?? 0) == 3)
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{
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firstValue.Title = "Key Amount";
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firstValue.Value = (int)Math.Round(Beatmap?.Difficulty?.CircleSize ?? 0);
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firstValue.Value = (int)Math.Round(Beatmap?.BaseDifficulty?.CircleSize ?? 0);
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}
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else
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{
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firstValue.Title = "Circle Size";
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firstValue.Value = Beatmap?.Difficulty?.CircleSize ?? 0;
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firstValue.Value = Beatmap?.BaseDifficulty?.CircleSize ?? 0;
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}
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hpDrain.Value = beatmap.Difficulty?.DrainRate ?? 0;
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accuracy.Value = beatmap.Difficulty?.OverallDifficulty ?? 0;
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approachRate.Value = beatmap.Difficulty?.ApproachRate ?? 0;
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hpDrain.Value = beatmap.BaseDifficulty?.DrainRate ?? 0;
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accuracy.Value = beatmap.BaseDifficulty?.OverallDifficulty ?? 0;
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approachRate.Value = beatmap.BaseDifficulty?.ApproachRate ?? 0;
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starDifficulty.Value = (float)beatmap.StarDifficulty;
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}
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}
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