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Rename MatchSettingsOverlay and related classes
Because "match" is a multiplayer-only concept.
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@ -110,7 +110,7 @@ namespace osu.Game.Tests.Visual.Playlists
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AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent);
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}
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private class TestRoomSettings : PlaylistsMatchSettingsOverlay
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private class TestRoomSettings : PlaylistsRoomSettingsOverlay
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{
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public TriangleButton ApplyButton => ((MatchSettings)Settings).ApplyButton;
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@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Playlists
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AddStep("move mouse to create button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<PlaylistsMatchSettingsOverlay.CreateRoomButton>().Single());
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InputManager.MoveMouseTo(this.ChildrenOfType<PlaylistsRoomSettingsOverlay.CreateRoomButton>().Single());
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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@ -147,7 +147,7 @@ namespace osu.Game.Tests.Visual.Playlists
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AddStep("create room", () =>
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{
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InputManager.MoveMouseTo(match.ChildrenOfType<PlaylistsMatchSettingsOverlay.CreateRoomButton>().Single());
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InputManager.MoveMouseTo(match.ChildrenOfType<PlaylistsRoomSettingsOverlay.CreateRoomButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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