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A bit more cleanup.
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Caching;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -37,7 +36,7 @@ namespace osu.Game.Rulesets.Timing
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protected override IComparer<Drawable> DepthComparer => new SpeedAdjustmentContainerReverseStartTimeComparer();
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private readonly Cached layout = new Cached();
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private Cached layout = new Cached();
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/// <summary>
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/// Hit objects that are to be re-processed when <see cref="layout"/> is invalidated.
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