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Improve performance with large numbers of panels visible
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@ -33,7 +33,8 @@ namespace osu.Game.Screens.Select.Carousel
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if (InternalChildren != null)
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foreach (var c in InternalChildren)
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items.AddRange(c.Drawables);
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// if (!c.Filtered) <- potential optimisation at the cost of no fade out animations.
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items.AddRange(c.Drawables);
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return items;
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}
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