Merge branch 'master' into mania-mask-container

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Dan Balasescu 2018-07-19 19:38:43 +09:00 committed by GitHub
commit 5dba048c46
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13 changed files with 155 additions and 135 deletions

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@ -28,18 +28,20 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject) protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{ {
if (hitObject is JuiceStream stream) switch (hitObject)
{ {
case JuiceStream stream:
foreach (var nested in stream.NestedHitObjects) foreach (var nested in stream.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested); yield return new ConvertValue((CatchHitObject)nested);
} break;
else if (hitObject is BananaShower shower) case BananaShower shower:
{
foreach (var nested in shower.NestedHitObjects) foreach (var nested in shower.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested); yield return new ConvertValue((CatchHitObject)nested);
} break;
else default:
yield return new ConvertValue((CatchHitObject)hitObject); yield return new ConvertValue((CatchHitObject)hitObject);
break;
}
} }
protected override Ruleset CreateRuleset() => new CatchRuleset(); protected override Ruleset CreateRuleset() => new CatchRuleset();

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@ -46,13 +46,16 @@ namespace osu.Game.Rulesets.Catch.Difficulty
foreach (var hitObject in beatmap.HitObjects) foreach (var hitObject in beatmap.HitObjects)
{ {
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations. switch (hitObject)
if (hitObject is Fruit)
{ {
difficultyHitObjects.Add(new CatchDifficultyHitObject((CatchHitObject)hitObject, halfCatchWidth)); // We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
} case Fruit fruit:
if (hitObject is JuiceStream) difficultyHitObjects.Add(new CatchDifficultyHitObject(fruit, halfCatchWidth));
break;
case JuiceStream _:
difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth))); difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth)));
break;
}
} }
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime)); difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));

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@ -33,15 +33,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
bool generateHold = endTime - HitObject.StartTime >= 100; bool generateHold = endTime - HitObject.StartTime >= 100;
if (TotalColumns == 8) switch (TotalColumns)
{ {
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000) case 8 when HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
addToPattern(pattern, 0, generateHold); addToPattern(pattern, 0, generateHold);
else break;
case 8:
addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold); addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold);
} break;
else if (TotalColumns > 0) default:
if (TotalColumns > 0)
addToPattern(pattern, getNextRandomColumn(0), generateHold); addToPattern(pattern, getNextRandomColumn(0), generateHold);
break;
}
return pattern; return pattern;
} }

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@ -56,10 +56,15 @@ namespace osu.Game.Rulesets.Mania.Replays
{ {
foreach (var point in group) foreach (var point in group)
{ {
if (point is HitPoint) switch (point)
{
case HitPoint _:
actions.Add(columnActions[point.Column]); actions.Add(columnActions[point.Column]);
if (point is ReleasePoint) break;
case ReleasePoint _:
actions.Remove(columnActions[point.Column]); actions.Remove(columnActions[point.Column]);
break;
}
} }
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray())); Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));

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@ -285,11 +285,11 @@ namespace osu.Game.Rulesets.Osu.Replays
AddFrameToReplay(startFrame); AddFrameToReplay(startFrame);
// We add intermediate frames for spinning / following a slider here. switch (h)
if (h is Spinner) {
// We add intermediate frames for spinning / following a slider here.
case Spinner spinner:
{ {
Spinner s = h as Spinner;
Vector2 difference = startPosition - SPINNER_CENTRE; Vector2 difference = startPosition - SPINNER_CENTRE;
float radius = difference.Length; float radius = difference.Length;
@ -297,7 +297,7 @@ namespace osu.Game.Rulesets.Osu.Replays
double t; double t;
for (double j = h.StartTime + FrameDelay; j < s.EndTime; j += FrameDelay) for (double j = h.StartTime + FrameDelay; j < spinner.EndTime; j += FrameDelay)
{ {
t = ApplyModsToTime(j - h.StartTime) * spinnerDirection; t = ApplyModsToTime(j - h.StartTime) * spinnerDirection;
@ -305,24 +305,25 @@ namespace osu.Game.Rulesets.Osu.Replays
AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action)); AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action));
} }
t = ApplyModsToTime(s.EndTime - h.StartTime) * spinnerDirection; t = ApplyModsToTime(spinner.EndTime - h.StartTime) * spinnerDirection;
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS); Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame(s.EndTime, new Vector2(endPosition.X, endPosition.Y), action)); AddFrameToReplay(new OsuReplayFrame(spinner.EndTime, new Vector2(endPosition.X, endPosition.Y), action));
endFrame.Position = endPosition; endFrame.Position = endPosition;
break;
} }
else if (h is Slider) case Slider slider:
{ {
Slider s = h as Slider; for (double j = FrameDelay; j < slider.Duration; j += FrameDelay)
for (double j = FrameDelay; j < s.Duration; j += FrameDelay)
{ {
Vector2 pos = s.StackedPositionAt(j / s.Duration); Vector2 pos = slider.StackedPositionAt(j / slider.Duration);
AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action)); AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action));
} }
AddFrameToReplay(new OsuReplayFrame(s.EndTime, new Vector2(s.StackedEndPosition.X, s.StackedEndPosition.Y), action)); AddFrameToReplay(new OsuReplayFrame(slider.EndTime, new Vector2(slider.StackedEndPosition.X, slider.StackedEndPosition.Y), action));
break;
}
} }
// We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed! // We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed!

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@ -34,14 +34,16 @@ namespace osu.Game.Rulesets.Osu.UI
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h) protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{ {
if (h is HitCircle circle) switch (h)
{
case HitCircle circle:
return new DrawableHitCircle(circle); return new DrawableHitCircle(circle);
case Slider slider:
if (h is Slider slider)
return new DrawableSlider(slider); return new DrawableSlider(slider);
case Spinner spinner:
if (h is Spinner spinner)
return new DrawableSpinner(spinner); return new DrawableSpinner(spinner);
}
return null; return null;
} }

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@ -80,15 +80,16 @@ namespace osu.Game.Rulesets.Taiko.Scoring
foreach (var obj in beatmap.HitObjects) foreach (var obj in beatmap.HitObjects)
{ {
if (obj is Hit) switch (obj)
{ {
case Hit _:
AddJudgement(new TaikoJudgement { Result = HitResult.Great }); AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong) if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement()); AddJudgement(new TaikoStrongHitJudgement());
} break;
else if (obj is DrumRoll) case DrumRoll drumRoll:
{ var count = drumRoll.NestedHitObjects.OfType<DrumRollTick>().Count();
for (int i = 0; i < ((DrumRoll)obj).NestedHitObjects.OfType<DrumRollTick>().Count(); i++) for (int i = 0; i < count; i++)
{ {
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great }); AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
@ -100,10 +101,10 @@ namespace osu.Game.Rulesets.Taiko.Scoring
if (obj.IsStrong) if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement()); AddJudgement(new TaikoStrongHitJudgement());
} break;
else if (obj is Swell) case Swell _:
{
AddJudgement(new TaikoJudgement { Result = HitResult.Great }); AddJudgement(new TaikoJudgement { Result = HitResult.Great });
break;
} }
} }
} }

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@ -213,13 +213,15 @@ namespace osu.Game.Rulesets.Taiko.UI
base.Add(h); base.Add(h);
var barline = h as DrawableBarLine; switch (h)
if (barline != null) {
case DrawableBarLine barline:
barlineContainer.Add(barline.CreateProxy()); barlineContainer.Add(barline.CreateProxy());
break;
var taikoObject = h as DrawableTaikoHitObject; case DrawableTaikoHitObject taikoObject:
if (taikoObject != null)
topLevelHitContainer.Add(taikoObject.CreateProxiedContent()); topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
break;
}
} }
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)

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@ -98,31 +98,21 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h) protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
{ {
var centreHit = h as CentreHit; switch (h)
if (centreHit != null)
{ {
if (h.IsStrong) case CentreHit centreHit when h.IsStrong:
return new DrawableCentreHitStrong(centreHit); return new DrawableCentreHitStrong(centreHit);
case CentreHit centreHit:
return new DrawableCentreHit(centreHit); return new DrawableCentreHit(centreHit);
} case RimHit rimHit when h.IsStrong:
var rimHit = h as RimHit;
if (rimHit != null)
{
if (h.IsStrong)
return new DrawableRimHitStrong(rimHit); return new DrawableRimHitStrong(rimHit);
case RimHit rimHit:
return new DrawableRimHit(rimHit); return new DrawableRimHit(rimHit);
} case DrumRoll drumRoll:
var drumRoll = h as DrumRoll;
if (drumRoll != null)
{
return new DrawableDrumRoll(drumRoll); return new DrawableDrumRoll(drumRoll);
} case Swell swell:
var swell = h as Swell;
if (swell != null)
return new DrawableSwell(swell); return new DrawableSwell(swell);
}
return null; return null;
} }

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@ -73,12 +73,17 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
downloader.Download(); downloader.Download();
}; };
downloader.DownloadState.ValueChanged += d => downloader.DownloadState.ValueChanged += state =>
{ {
if (d == BeatmapSetDownloader.DownloadStatus.Downloaded) switch (state)
{
case BeatmapSetDownloader.DownloadStatus.Downloaded:
this.FadeOut(200); this.FadeOut(200);
else if (d == BeatmapSetDownloader.DownloadStatus.NotDownloaded) break;
case BeatmapSetDownloader.DownloadStatus.NotDownloaded:
this.FadeIn(200); this.FadeIn(200);
break;
}
}; };
} }
} }

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@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Direct
public DirectGridPanel(BeatmapSetInfo beatmap) : base(beatmap) public DirectGridPanel(BeatmapSetInfo beatmap) : base(beatmap)
{ {
Width = 400; Width = 380;
Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image) Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image)
} }

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@ -188,16 +188,17 @@ namespace osu.Game.Overlays
int optionCount = 0; int optionCount = 0;
int selectedOption = -1; int selectedOption = -1;
if (description.RawValue is bool) switch (description.RawValue)
{ {
case bool val:
optionCount = 1; optionCount = 1;
if ((bool)description.RawValue) selectedOption = 0; if (val) selectedOption = 0;
} break;
else if (description.RawValue is Enum) case Enum _:
{
var values = Enum.GetValues(description.RawValue.GetType()); var values = Enum.GetValues(description.RawValue.GetType());
optionCount = values.Length; optionCount = values.Length;
selectedOption = Convert.ToInt32(description.RawValue); selectedOption = Convert.ToInt32(description.RawValue);
break;
} }
textLine2.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre; textLine2.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre;

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@ -62,15 +62,19 @@ namespace osu.Game.Rulesets.Difficulty
IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0) IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
{ {
switch (currentSetCount)
{
case 0:
// Initial-case: Empty current set // Initial-case: Empty current set
if (currentSetCount == 0)
yield return new NoModMod(); yield return new NoModMod();
break;
if (currentSetCount == 1) case 1:
yield return currentSet.Single(); yield return currentSet.Single();
break;
if (currentSetCount > 1) default:
yield return new MultiMod(currentSet.ToArray()); yield return new MultiMod(currentSet.ToArray());
break;
}
// Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod // Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod
// combinations in further recursions, so a moving subset is used to eliminate this effect // combinations in further recursions, so a moving subset is used to eliminate this effect