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Remove PoolHitObjects, use return value of CreateDrawableRepresentation() instead
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@ -140,8 +140,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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RegisterPool<TestHitObject, DrawableTestHitObject>(PoolSize);
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}
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protected override bool PoolHitObjects => true;
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protected override HitObjectLifetimeEntry CreateLifetimeEntry(TestHitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject);
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protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
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