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Avoid accessing the beatmap too early.
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@ -169,7 +169,7 @@ namespace osu.Game.GameModes.Play
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protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
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{
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base.OnBeatmapChanged(beatmap);
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selectBeatmap(beatmap.Beatmap.BeatmapInfo);
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selectBeatmap(beatmap.BeatmapInfo);
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}
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private void selectBeatmap(BeatmapInfo beatmap)
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@ -192,7 +192,7 @@ namespace osu.Game.GameModes.Play
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{
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selectedBeatmapInfo = beatmap;
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if (!beatmap.Equals(Beatmap?.Beatmap?.BeatmapInfo))
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if (!beatmap.Equals(Beatmap?.BeatmapInfo))
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{
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Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
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}
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