Avoid accessing the beatmap too early.

This commit is contained in:
Dean Herbert
2016-10-28 21:08:32 +09:00
parent 10ef34b805
commit 5dc495e41d
2 changed files with 7 additions and 7 deletions

View File

@ -169,7 +169,7 @@ namespace osu.Game.GameModes.Play
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
base.OnBeatmapChanged(beatmap);
selectBeatmap(beatmap.Beatmap.BeatmapInfo);
selectBeatmap(beatmap.BeatmapInfo);
}
private void selectBeatmap(BeatmapInfo beatmap)
@ -192,7 +192,7 @@ namespace osu.Game.GameModes.Play
{
selectedBeatmapInfo = beatmap;
if (!beatmap.Equals(Beatmap?.Beatmap?.BeatmapInfo))
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
{
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
}