Update tests to match expectations

This commit is contained in:
Bartłomiej Dach
2021-08-31 22:40:58 +02:00
parent 04773b51bb
commit 5dc938cc9f
2 changed files with 10 additions and 7 deletions

View File

@ -17,6 +17,8 @@ namespace osu.Game.Screens.Edit.Setup
internal class DesignSection : SetupSection
{
protected LabelledSwitchButton EnableCountdown;
protected FillFlowContainer CountdownSettings;
protected LabelledEnumDropdown<CountdownType> CountdownSpeed;
protected LabelledNumberBox CountdownOffset;
@ -24,8 +26,6 @@ namespace osu.Game.Screens.Edit.Setup
private LabelledSwitchButton epilepsyWarning;
private LabelledSwitchButton letterboxDuringBreaks;
private FillFlowContainer countdownSettings;
public override LocalisableString Title => "Design";
[BackgroundDependencyLoader]
@ -39,7 +39,7 @@ namespace osu.Game.Screens.Edit.Setup
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
},
countdownSettings = new FillFlowContainer
CountdownSettings = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -98,7 +98,7 @@ namespace osu.Game.Screens.Edit.Setup
letterboxDuringBreaks.Current.BindValueChanged(_ => updateBeatmap());
}
private void updateCountdownSettingsVisibility() => countdownSettings.FadeTo(EnableCountdown.Current.Value ? 1 : 0);
private void updateCountdownSettingsVisibility() => CountdownSettings.FadeTo(EnableCountdown.Current.Value ? 1 : 0);
private void onOffsetCommitted()
{