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Update tests to match expectations
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@ -6,6 +6,7 @@ using System.Globalization;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -42,7 +43,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("turn countdown off", () => designSection.EnableCountdown.Current.Value = false);
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AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.None);
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AddUntilStep("other controls hidden", () => !designSection.CountdownSpeed.IsPresent && !designSection.CountdownOffset.IsPresent);
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AddUntilStep("other controls hidden", () => !designSection.CountdownSettings.IsPresent);
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}
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[Test]
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@ -51,12 +52,12 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
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AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
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AddUntilStep("other controls shown", () => designSection.CountdownSpeed.IsPresent && designSection.CountdownOffset.IsPresent);
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AddUntilStep("other controls shown", () => designSection.CountdownSettings.IsPresent);
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AddStep("change countdown speed", () => designSection.CountdownSpeed.Current.Value = CountdownType.DoubleSpeed);
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AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.DoubleSpeed);
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AddUntilStep("other controls still shown", () => designSection.CountdownSpeed.IsPresent && designSection.CountdownOffset.IsPresent);
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AddUntilStep("other controls still shown", () => designSection.CountdownSettings.IsPresent);
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}
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[Test]
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@ -90,6 +91,8 @@ namespace osu.Game.Tests.Visual.Editing
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private class TestDesignSection : DesignSection
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{
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public new LabelledSwitchButton EnableCountdown => base.EnableCountdown;
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public new FillFlowContainer CountdownSettings => base.CountdownSettings;
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public new LabelledEnumDropdown<CountdownType> CountdownSpeed => base.CountdownSpeed;
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public new LabelledNumberBox CountdownOffset => base.CountdownOffset;
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}
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