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Move DrawableHitObject.
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@ -5,7 +5,7 @@ using System;
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using osu.Framework;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Modes.Objects
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namespace osu.Game.Modes.Objects.Drawables
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{
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public abstract class DrawableHitObject : Container, IStateful<ArmedState>
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{
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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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namespace osu.Game.Modes.UI
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{
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