Estimate number of difficult sliders, and increase assumed slider radius

This commit is contained in:
apollo-dw
2021-11-11 00:42:06 +00:00
parent 2d2a6d8a18
commit 5df694e912
2 changed files with 8 additions and 3 deletions

View File

@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
private const int normalized_radius = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
private const int min_delta_time = 25;
private const float maximum_slider_radius = normalized_radius * 2.4f;
private const float assumed_slider_radius = normalized_radius * 1.65f;
private const float assumed_slider_radius = normalized_radius * 1.8f;
protected new OsuHitObject BaseObject => (OsuHitObject)base.BaseObject;