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Add basic colours
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parent
177a317a48
commit
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@ -13,12 +13,14 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Extensions.Color4Extensions;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HUD
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{
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{
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public class HitErrorDisplay : Container
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public class HitErrorDisplay : Container
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{
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{
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private const int bar_width = 5;
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private const int bar_width = 4;
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private const int bar_height = 250;
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private const int bar_height = 250;
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private const int spacing = 3;
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private const int spacing = 3;
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@ -39,10 +41,43 @@ namespace osu.Game.Screens.Play.HUD
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Box
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new FillFlowContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Color4.Orange),
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Height = 0.3f
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Green,
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Height = 0.15f
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Blue,
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Height = 0.1f
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Green,
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Height = 0.15f
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Orange, Color4.Black.Opacity(0)),
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Height = 0.3f
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}
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}
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},
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},
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arrow = new SpriteIcon
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arrow = new SpriteIcon
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{
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{
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