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Add try catch to avoid test failures on windows
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@ -313,10 +313,14 @@ namespace osu.Game.Tests.NonVisual
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{
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base.Dispose(isDisposing);
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try
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{
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// the storage may have changed from the initial location.
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// this handles cleanup of the initial location.
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InitialStorage.DeleteDirectory(string.Empty);
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}
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catch { }
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}
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}
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}
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}
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