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Extract class for clipboard contents for DI purposes
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@ -5,7 +5,6 @@ using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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@ -23,8 +22,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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[Resolved]
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private SkinManager skins { get; set; }
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[Cached(Name = nameof(Screens.Edit.Editor.Clipboard))]
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private Bindable<string> clipboard = new Bindable<string>();
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[Cached]
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private EditorClipboard clipboard = new EditorClipboard();
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[SetUpSteps]
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public void SetUpSteps()
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