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Add ruleset-specific legacy skin providers
This moves implementation of osu! skinnables to OsuLegacySkin.
This commit is contained in:
@ -60,7 +60,9 @@ namespace osu.Game.Screens.Play
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[Resolved]
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private ScoreManager scoreManager { get; set; }
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private RulesetInfo ruleset;
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private RulesetInfo rulesetInfo;
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private Ruleset ruleset;
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private IAPIProvider api;
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@ -121,20 +123,29 @@ namespace osu.Game.Screens.Play
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InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
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SkinProvidingContainer skinProvidingContainer = new BeatmapSkinProvidingContainer(working.Skin)
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{
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RelativeSizeAxes = Axes.Both,
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};
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GameplayClockContainer.Children = new[]
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{
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DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both },
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new ScalingContainer(ScalingMode.Gameplay)
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{
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Child = new LocalSkinOverrideContainer(working.Skin)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Child = skinProvidingContainer.WithChild(
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// the skinProvidingContainer is used as the fallback source here to allow the ruleset-specific skin implementation
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// full access to all skin sources.
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new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(skinProvidingContainer))
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{
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DrawableRuleset,
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new ComboEffects(ScoreProcessor)
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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DrawableRuleset,
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new ComboEffects(ScoreProcessor)
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}
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}
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}
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)
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},
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breakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
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{
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@ -222,20 +233,20 @@ namespace osu.Game.Screens.Play
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if (beatmap == null)
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throw new InvalidOperationException("Beatmap was not loaded");
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ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
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var rulesetInstance = ruleset.CreateInstance();
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rulesetInfo = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
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ruleset = rulesetInfo.CreateInstance();
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try
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{
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DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, Mods.Value);
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DrawableRuleset = ruleset.CreateDrawableRulesetWith(working, Mods.Value);
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}
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catch (BeatmapInvalidForRulesetException)
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{
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// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
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// let's try again forcing the beatmap's ruleset.
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ruleset = beatmap.BeatmapInfo.Ruleset;
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rulesetInstance = ruleset.CreateInstance();
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DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
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rulesetInfo = beatmap.BeatmapInfo.Ruleset;
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ruleset = rulesetInfo.CreateInstance();
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DrawableRuleset = ruleset.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
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}
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if (!DrawableRuleset.Objects.Any())
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@ -313,7 +324,7 @@ namespace osu.Game.Screens.Play
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var score = DrawableRuleset.ReplayScore?.ScoreInfo ?? new ScoreInfo
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{
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Beatmap = Beatmap.Value.BeatmapInfo,
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Ruleset = ruleset,
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Ruleset = rulesetInfo,
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Mods = Mods.Value.ToArray(),
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User = api.LocalUser.Value,
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};
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