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https://github.com/osukey/osukey.git
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Add ruleset-specific legacy skin providers
This moves implementation of osu! skinnables to OsuLegacySkin.
This commit is contained in:
@ -9,7 +9,6 @@ using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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@ -20,8 +19,6 @@ using osu.Framework.Text;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK.Graphics;
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@ -34,13 +31,6 @@ namespace osu.Game.Skinning
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protected IResourceStore<SampleChannel> Samples;
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/// <summary>
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/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
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/// Their hittable area is 128px, but the actual circle portion is 118px.
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/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
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/// </summary>
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private const float legacy_circle_radius = 64 - 5;
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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{
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@ -48,8 +38,6 @@ namespace osu.Game.Skinning
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if (!Configuration.CustomColours.ContainsKey("SliderBall")) Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
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}
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private readonly bool hasHitCircle;
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
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: base(skin)
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{
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@ -62,14 +50,6 @@ namespace osu.Game.Skinning
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Samples = audioManager.GetSampleStore(storage);
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Textures = new TextureStore(new TextureLoaderStore(storage));
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using (var testStream = storage.GetStream("hitcircle@2x") ?? storage.GetStream("hitcircle"))
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hasHitCircle |= testStream != null;
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if (hasHitCircle)
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{
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Configuration.SliderPathRadius = legacy_circle_radius;
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}
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}
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protected override void Dispose(bool isDisposing)
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@ -94,30 +74,6 @@ namespace osu.Game.Skinning
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return null;
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case "Play/osu/sliderball":
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var sliderBallContent = getAnimation("sliderb", true, true, "");
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if (sliderBallContent != null)
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{
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var size = sliderBallContent.Size;
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sliderBallContent.RelativeSizeAxes = Axes.Both;
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sliderBallContent.Size = Vector2.One;
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return new LegacySliderBall(sliderBallContent)
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{
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Size = size
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};
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}
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return null;
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case "Play/osu/hitcircle":
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if (hasHitCircle)
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return new LegacyMainCirclePiece();
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return null;
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case "Play/osu/sliderfollowcircle":
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animatable = true;
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break;
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@ -355,99 +311,6 @@ namespace osu.Game.Skinning
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}
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}
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public class LegacySliderBall : CompositeDrawable
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{
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private readonly Drawable animationContent;
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public LegacySliderBall(Drawable animationContent)
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{
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this.animationContent = animationContent;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, DrawableHitObject drawableObject)
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{
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animationContent.Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
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InternalChildren = new[]
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{
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new Sprite
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{
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Texture = skin.GetTexture("sliderb-nd"),
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Colour = new Color4(5, 5, 5, 255),
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},
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animationContent,
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new Sprite
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{
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Texture = skin.GetTexture("sliderb-spec"),
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Blending = BlendingParameters.Additive,
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},
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};
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}
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}
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public class LegacyMainCirclePiece : CompositeDrawable
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{
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public LegacyMainCirclePiece()
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{
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Size = new Vector2(128);
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}
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private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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{
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Sprite hitCircleSprite;
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InternalChildren = new Drawable[]
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{
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hitCircleSprite = new Sprite
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{
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Texture = skin.GetTexture("hitcircle"),
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Colour = drawableObject.AccentColour.Value,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
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{
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Font = OsuFont.Numeric.With(size: 40),
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UseFullGlyphHeight = false,
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}, confineMode: ConfineMode.NoScaling)
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{
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Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
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},
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new Sprite
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{
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Texture = skin.GetTexture("hitcircleoverlay"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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state.BindTo(drawableObject.State);
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state.BindValueChanged(updateState, true);
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accentColour.BindTo(drawableObject.AccentColour);
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accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
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}
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private void updateState(ValueChangedEvent<ArmedState> state)
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{
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const double legacy_fade_duration = 240;
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switch (state.NewValue)
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{
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case ArmedState.Hit:
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this.FadeOut(legacy_fade_duration, Easing.Out);
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this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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break;
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}
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}
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}
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/// <summary>
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/// A sprite which is displayed within the playfield, but historically was not considered part of the playfield.
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/// Performs scale adjustment to undo the scale applied by <see cref="PlayfieldAdjustmentContainer"/> (osu! ruleset specifically).
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