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Move fruit visual logic from CHO to DrawableFruit
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@ -1,11 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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{
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@ -16,8 +15,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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/// </summary>
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public const float RADIUS_ADJUST = 1.1f;
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private BorderPiece border;
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private PalpableCatchHitObject hitObject;
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public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
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public readonly Bindable<bool> HyperDash = new Bindable<bool>();
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public BorderPiece Border;
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public FruitPiece()
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{
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@ -25,29 +26,20 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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}
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject)
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private void load()
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{
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var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject;
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hitObject = drawableCatchObject.HitObject;
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AddRangeInternal(new[]
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{
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getFruitFor(hitObject.VisualRepresentation),
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border = new BorderPiece(),
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getFruitFor(VisualRepresentation.Value),
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Border = new BorderPiece(),
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});
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if (hitObject.HyperDash)
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if (HyperDash.Value)
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{
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AddInternal(new HyperBorderPiece());
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}
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}
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protected override void Update()
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{
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base.Update();
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border.Alpha = (float)Math.Clamp((hitObject.StartTime - Time.Current) / 500, 0, 1);
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}
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private Drawable getFruitFor(FruitVisualRepresentation representation)
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{
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switch (representation)
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