diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 97d2e64072..5b2eb5607a 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -93,7 +93,7 @@ namespace osu.Game /// The that the game should be drawn over at a top level. /// Defaults to . /// - public virtual Edges SafeAreaOverrideEdges { get; set; } + protected virtual Edges SafeAreaOverrideEdges => Edges.None; protected OsuConfigManager LocalConfig { get; private set; } diff --git a/osu.iOS/OsuGameIOS.cs b/osu.iOS/OsuGameIOS.cs index cf14745be1..9c1795e45e 100644 --- a/osu.iOS/OsuGameIOS.cs +++ b/osu.iOS/OsuGameIOS.cs @@ -19,7 +19,7 @@ namespace osu.iOS protected override BatteryInfo CreateBatteryInfo() => new IOSBatteryInfo(); - public override Edges SafeAreaOverrideEdges => + protected override Edges SafeAreaOverrideEdges => // iOS shows a home indicator at the bottom, and adds a safe area to account for this. // Because we have the home indicator (mostly) hidden we don't really care about drawing in this region. Edges.Bottom;