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Merge pull request #3469 from peppy/fix-import-buttons
Fix import buttons having incorrect mappings when setting disabled states
This commit is contained in:
commit
5e51a50658
@ -13,57 +13,59 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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{
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public class GeneralSettings : SettingsSubsection
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public class GeneralSettings : SettingsSubsection
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{
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{
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private TriangleButton importButton;
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protected override string Header => "General";
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private TriangleButton deleteButton;
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private TriangleButton importBeatmapsButton;
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private TriangleButton importSkinsButton;
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private TriangleButton deleteSkinsButton;
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private TriangleButton deleteBeatmapsButton;
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private TriangleButton restoreButton;
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private TriangleButton restoreButton;
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private TriangleButton undeleteButton;
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private TriangleButton undeleteButton;
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protected override string Header => "General";
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps, SkinManager skins, DialogOverlay dialogOverlay)
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private void load(BeatmapManager beatmaps, SkinManager skins, DialogOverlay dialogOverlay)
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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importButton = new SettingsButton
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importBeatmapsButton = new SettingsButton
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{
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{
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Text = "Import beatmaps from stable",
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Text = "Import beatmaps from stable",
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Action = () =>
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Action = () =>
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{
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{
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importButton.Enabled.Value = false;
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importBeatmapsButton.Enabled.Value = false;
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beatmaps.ImportFromStableAsync().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
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beatmaps.ImportFromStableAsync().ContinueWith(t => Schedule(() => importBeatmapsButton.Enabled.Value = true));
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}
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}
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},
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},
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deleteButton = new DangerousSettingsButton
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deleteBeatmapsButton = new DangerousSettingsButton
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{
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{
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Text = "Delete ALL beatmaps",
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Text = "Delete ALL beatmaps",
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Action = () =>
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Action = () =>
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{
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{
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
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{
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{
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deleteButton.Enabled.Value = false;
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deleteBeatmapsButton.Enabled.Value = false;
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Task.Run(() => beatmaps.Delete(beatmaps.GetAllUsableBeatmapSets())).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
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Task.Run(() => beatmaps.Delete(beatmaps.GetAllUsableBeatmapSets())).ContinueWith(t => Schedule(() => deleteBeatmapsButton.Enabled.Value = true));
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}));
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}));
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}
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}
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},
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},
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importButton = new SettingsButton
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importSkinsButton = new SettingsButton
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{
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{
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Text = "Import skins from stable",
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Text = "Import skins from stable",
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Action = () =>
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Action = () =>
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{
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{
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importButton.Enabled.Value = false;
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importSkinsButton.Enabled.Value = false;
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skins.ImportFromStableAsync().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
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skins.ImportFromStableAsync().ContinueWith(t => Schedule(() => importSkinsButton.Enabled.Value = true));
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}
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}
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},
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},
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deleteButton = new DangerousSettingsButton
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deleteSkinsButton = new DangerousSettingsButton
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{
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{
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Text = "Delete ALL skins",
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Text = "Delete ALL skins",
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Action = () =>
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Action = () =>
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{
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{
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
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{
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{
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deleteButton.Enabled.Value = false;
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deleteSkinsButton.Enabled.Value = false;
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Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
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Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteSkinsButton.Enabled.Value = true));
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}));
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}));
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}
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}
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},
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},
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