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Use existing web localisation for most hardcoded strings
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@ -16,6 +16,7 @@ using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Screens.Select.Details;
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using osuTK;
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using osuTK.Graphics;
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@ -155,7 +156,7 @@ namespace osu.Game.Screens.Select
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{
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new OsuSpriteText
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{
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Text = "Points of Failure",
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Text = BeatmapsetsStrings.ShowInfoPointsOfFailure,
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Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14),
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},
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failRetryGraph = new FailRetryGraph
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