Use existing web localisation for most hardcoded strings

This commit is contained in:
Joseph Madamba
2022-01-27 20:53:48 -08:00
parent fb5fcdd083
commit 5e5c8e78a6
70 changed files with 224 additions and 147 deletions

View File

@ -1,20 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osuTK.Graphics;
using osu.Game.Graphics;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Users
{
public abstract class UserStatus
{
public abstract string Message { get; }
public abstract LocalisableString Message { get; }
public abstract Color4 GetAppropriateColour(OsuColour colours);
}
public class UserStatusOnline : UserStatus
{
public override string Message => @"Online";
public override LocalisableString Message => UsersStrings.StatusOnline;
public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenLight;
}
@ -25,13 +27,13 @@ namespace osu.Game.Users
public class UserStatusOffline : UserStatus
{
public override string Message => @"Offline";
public override LocalisableString Message => UsersStrings.StatusOffline;
public override Color4 GetAppropriateColour(OsuColour colours) => Color4.Black;
}
public class UserStatusDoNotDisturb : UserStatus
{
public override string Message => @"Do not disturb";
public override LocalisableString Message => "Do not disturb";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark;
}
}