From 5e6adfff99b1b348897ab4606aef7f910016560c Mon Sep 17 00:00:00 2001 From: Lucas A Date: Thu, 23 Jul 2020 12:45:14 +0200 Subject: [PATCH] Disable windows key only while in gameplay. --- osu.Desktop/OsuGameDesktop.cs | 2 +- osu.Desktop/Windows/GameplayWinKeyHandler.cs | 15 ++++++++++++++- 2 files changed, 15 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index d05a4af126..6eefee3b50 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -101,7 +101,7 @@ namespace osu.Desktop LoadComponentAsync(new DiscordRichPresence(), Add); if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) - LoadComponentAsync(new GameplayWinKeyHandler(), Add); + LoadComponentAsync(new GameplayWinKeyHandler(ScreenStack), Add); } protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen) diff --git a/osu.Desktop/Windows/GameplayWinKeyHandler.cs b/osu.Desktop/Windows/GameplayWinKeyHandler.cs index 4f74a4f492..96154356d0 100644 --- a/osu.Desktop/Windows/GameplayWinKeyHandler.cs +++ b/osu.Desktop/Windows/GameplayWinKeyHandler.cs @@ -1,11 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Platform; using osu.Game.Configuration; +using osu.Game.Screens; +using osu.Game.Screens.Play; namespace osu.Desktop.Windows { @@ -14,8 +17,16 @@ namespace osu.Desktop.Windows private Bindable allowScreenSuspension; private Bindable disableWinKey; + private readonly OsuScreenStack screenStack; private GameHost host; + private Type currentScreenType => screenStack.CurrentScreen?.GetType(); + + public GameplayWinKeyHandler(OsuScreenStack stack) + { + screenStack = stack; + } + [BackgroundDependencyLoader] private void load(GameHost host, OsuConfigManager config) { @@ -30,7 +41,9 @@ namespace osu.Desktop.Windows private void toggleWinKey(ValueChangedEvent e) { - if (!e.NewValue && disableWinKey.Value) + var isPlayer = typeof(Player).IsAssignableFrom(currentScreenType) && currentScreenType != typeof(ReplayPlayer); + + if (!e.NewValue && disableWinKey.Value && isPlayer) host.InputThread.Scheduler.Add(WindowsKey.Disable); else host.InputThread.Scheduler.Add(WindowsKey.Enable);