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Rename chat to channel
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@ -15,15 +15,15 @@ using osu.Game.Online.Chat;
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namespace osu.Game.Overlays.Chat
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{
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public class DrawableChat : Container
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public class DrawableChannel : Container
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{
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public readonly Channel Chat;
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public readonly Channel Channel;
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private readonly ChatLineContainer flow;
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private readonly ScrollContainer scroll;
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public DrawableChat(Channel chat)
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public DrawableChannel(Channel channel)
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{
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Chat = chat;
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Channel = channel;
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RelativeSizeAxes = Axes.Both;
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@ -50,15 +50,15 @@ namespace osu.Game.Overlays.Chat
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}
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};
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Chat.NewMessagesArrived += newMessagesArrived;
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Chat.MessageRemoved += messageRemoved;
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Chat.PendingMessageResolved += pendingMessageResolved;
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Channel.NewMessagesArrived += newMessagesArrived;
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Channel.MessageRemoved += messageRemoved;
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Channel.PendingMessageResolved += pendingMessageResolved;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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newMessagesArrived(Chat.Messages);
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newMessagesArrived(Channel.Messages);
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}
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protected override void LoadComplete()
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@ -71,14 +71,14 @@ namespace osu.Game.Overlays.Chat
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{
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base.Dispose(isDisposing);
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Chat.NewMessagesArrived -= newMessagesArrived;
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Chat.MessageRemoved -= messageRemoved;
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Chat.PendingMessageResolved -= pendingMessageResolved;
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Channel.NewMessagesArrived -= newMessagesArrived;
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Channel.MessageRemoved -= messageRemoved;
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Channel.PendingMessageResolved -= pendingMessageResolved;
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}
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private void newMessagesArrived(IEnumerable<Message> newMessages)
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{
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// Add up to last ChatBase.MAX_HISTORY messages
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// Add up to last Channel.MAX_HISTORY messages
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var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
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flow.AddRange(displayMessages.Select(m => new ChatLine(m)));
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