Move judgement text creation to base class and tidy things up

This commit is contained in:
Dean Herbert
2022-12-24 12:22:36 +08:00
parent 03603f8b54
commit 5e9fb1063a
5 changed files with 61 additions and 66 deletions

View File

@ -5,6 +5,7 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -25,27 +26,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
public ArgonJudgementPiece(HitResult result)
: base(result)
{
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colours.ForHitResult(Result),
Blending = BlendingParameters.Additive,
Spacing = new Vector2(5, 0),
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Bold),
},
};
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
@ -55,6 +43,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
}
}
protected override SpriteText CreateJudgementText() =>
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Spacing = new Vector2(5, 0),
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Bold),
};
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>