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Allow full osu!direct usage regardless of supporter status for now
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@ -61,21 +61,21 @@ namespace osu.Game.Graphics.Containers
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AddText(text.Substring(previousLinkEnd));
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}
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public void AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action<SpriteText> creationParameters = null)
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public IEnumerable<Drawable> AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action<SpriteText> creationParameters = null)
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=> createLink(AddText(text, creationParameters), text, url, linkType, linkArgument, tooltipText);
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public void AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
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public IEnumerable<Drawable> AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
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=> createLink(AddText(text, creationParameters), text, tooltipText: tooltipText, action: action);
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public void AddLink(IEnumerable<SpriteText> text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
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public IEnumerable<Drawable> AddLink(IEnumerable<SpriteText> text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
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{
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foreach (var t in text)
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AddArbitraryDrawable(t);
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createLink(text, null, url, linkType, linkArgument, tooltipText);
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return createLink(text, null, url, linkType, linkArgument, tooltipText);
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}
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private void createLink(IEnumerable<Drawable> drawables, string text, string url = null, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action action = null)
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private IEnumerable<Drawable> createLink(IEnumerable<Drawable> drawables, string text, string url = null, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action action = null)
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{
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AddInternal(new DrawableLinkCompiler(drawables.OfType<SpriteText>().ToList())
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{
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@ -122,6 +122,8 @@ namespace osu.Game.Graphics.Containers
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}
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}),
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});
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return drawables;
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}
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// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.
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