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Cleanup some possible CI errors
Not sure why these aren't being detected on master right now - they should be...
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@ -101,8 +101,6 @@ namespace osu.Game.Screens
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
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}
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private Shader currentLoadTarget;
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protected override void Update()
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{
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base.Update();
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