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Apply new style spinner scale to only local sprites
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commit
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@ -3,6 +3,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -30,12 +31,18 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private readonly Color4 glowColour = new Color4(3, 151, 255, 255);
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private readonly Color4 glowColour = new Color4(3, 151, 255, 255);
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private Container scaleContainer;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(ISkinSource source)
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private void load(ISkinSource source)
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{
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{
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Scale = new Vector2(final_scale);
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AddInternal(scaleContainer = new Container
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{
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AddRangeInternal(new Drawable[]
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Scale = new Vector2(final_scale),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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{
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glow = new Sprite
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glow = new Sprite
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{
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{
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@ -69,6 +76,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-middle2")
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Texture = source.GetTexture("spinner-middle2")
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}
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}
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}
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});
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});
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}
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}
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@ -119,7 +127,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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glow.Alpha = DrawableSpinner.Progress;
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glow.Alpha = DrawableSpinner.Progress;
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Scale = new Vector2(final_scale * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, DrawableSpinner.Progress) * 0.2f));
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scaleContainer.Scale = new Vector2(final_scale * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, DrawableSpinner.Progress) * 0.2f));
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}
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}
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}
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}
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}
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}
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