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Simplify reuse check using FileInfo IDs
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@ -154,9 +154,9 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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}
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[Test]
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[Test]
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public async Task TestImportThenImportWithNewerTimestamp()
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public async Task TestImportThenImportWithChangedFile()
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{
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithNewerTimestamp)))
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportWithChangedFile)))
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{
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{
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try
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try
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{
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{
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@ -174,8 +174,9 @@ namespace osu.Game.Tests.Beatmaps.IO
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using (var zip = ZipArchive.Open(temp))
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using (var zip = ZipArchive.Open(temp))
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zip.WriteToDirectory(extractedFolder);
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zip.WriteToDirectory(extractedFolder);
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// change timestamp
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// arbitrary write to non-hashed file
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new FileInfo(Directory.GetFiles(extractedFolder).First()).LastWriteTime = DateTime.Now;
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using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.mp3").First()).AppendText())
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sw.WriteLine("text");
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using (var zip = ZipArchive.Create())
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using (var zip = ZipArchive.Create())
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{
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{
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@ -667,10 +667,16 @@ namespace osu.Game.Database
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/// <param name="import">The newly imported model.</param>
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/// <param name="import">The newly imported model.</param>
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/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing and force a re-import.</returns>
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/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing and force a re-import.</returns>
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protected virtual bool CanReuseExisting(TModel existing, TModel import) =>
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protected virtual bool CanReuseExisting(TModel existing, TModel import) =>
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getFilenames(existing.Files).SequenceEqual(getFilenames(import.Files)) &&
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// for the best or worst, we copy and import files of a new import before checking whether
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// poor-man's (cheap) equality comparison, avoiding hashing unnecessarily.
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// it is a duplicate. so to check if anything has changed, we can just compare all FileInfo IDs.
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// can switch to full hash checks on a per-case basis (or for all) if we decide this is not a performance issue.
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getIDs(existing.Files).SequenceEqual(getIDs(import.Files)) &&
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getTimestamps(existing.Files).SequenceEqual(getTimestamps(import.Files));
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getFilenames(existing.Files).SequenceEqual(getFilenames(import.Files));
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private IEnumerable<long> getIDs(List<TFileModel> files)
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{
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foreach (var f in files.OrderBy(f => f.Filename))
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yield return f.FileInfo.ID;
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}
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private IEnumerable<string> getFilenames(List<TFileModel> files)
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private IEnumerable<string> getFilenames(List<TFileModel> files)
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{
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{
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@ -678,12 +684,6 @@ namespace osu.Game.Database
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yield return f.Filename;
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yield return f.Filename;
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}
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}
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private IEnumerable<long> getTimestamps(List<TFileModel> files)
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{
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foreach (var f in files.OrderBy(f => f.Filename))
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yield return File.GetLastWriteTimeUtc(Files.Storage.GetFullPath(f.FileInfo.StoragePath)).ToFileTime();
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}
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private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
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private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
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protected virtual string HumanisedModelName => $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
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protected virtual string HumanisedModelName => $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
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