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Fix items in skin settings not always being removed corrrectly
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@ -51,10 +51,10 @@ namespace osu.Game.Overlays.Settings.Sections
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},
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},
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};
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};
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skins.ItemAdded += onItemsChanged;
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skins.ItemAdded += itemAdded;
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skins.ItemRemoved += onItemsChanged;
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skins.ItemRemoved += itemRemoved;
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reloadSkins();
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skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
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var skinBindable = config.GetBindable<int>(OsuSetting.Skin);
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var skinBindable = config.GetBindable<int>(OsuSetting.Skin);
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@ -65,9 +65,8 @@ namespace osu.Game.Overlays.Settings.Sections
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skinDropdown.Bindable = skinBindable;
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skinDropdown.Bindable = skinBindable;
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}
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}
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private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
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private void itemRemoved(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Where(i => i.Value != s.ID);
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private void itemAdded(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Append(new KeyValuePair<string, int>(s.ToString(), s.ID));
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private void onItemsChanged(SkinInfo _) => Schedule(reloadSkins);
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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{
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{
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@ -75,8 +74,8 @@ namespace osu.Game.Overlays.Settings.Sections
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if (skins != null)
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if (skins != null)
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{
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{
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skins.ItemAdded -= onItemsChanged;
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skins.ItemAdded -= itemAdded;
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skins.ItemRemoved -= onItemsChanged;
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skins.ItemRemoved -= itemRemoved;
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}
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}
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}
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}
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