diff --git a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs index 1c26e5a720..c5b8a1bc73 100644 --- a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs @@ -82,12 +82,12 @@ namespace osu.Game.Rulesets.Mods userChangedSettings.TryAdd(bindable, false); + bindable.Default = beatmapDefault; + // users generally choose a difficulty setting and want it to stick across multiple beatmap changes. // we only want to value transfer if the user hasn't changed the value previously. if (!userChangedSettings[bindable]) - { - bindable.Value = bindable.Default = beatmapDefault; - } + bindable.Value = beatmapDefault; bindable.ValueChanged += _ => userChangedSettings[bindable] = !bindable.IsDefault; }