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General refactorings
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@ -147,8 +147,6 @@ namespace osu.Game.Rulesets.Edit
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blueprintContainer.SelectionChanged += selectionChanged;
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}
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protected abstract ComposeBlueprintContainer CreateBlueprintContainer();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -235,6 +233,8 @@ namespace osu.Game.Rulesets.Edit
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protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
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protected abstract ComposeBlueprintContainer CreateBlueprintContainer();
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protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
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public void BeginPlacement(HitObject hitObject)
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