Ensure editor clock is stopped before testing gameplay

This commit is contained in:
Bartłomiej Dach
2021-11-13 14:01:00 +01:00
parent eb8c5292d5
commit 5f2a789a6d
2 changed files with 33 additions and 2 deletions

View File

@ -545,9 +545,9 @@ namespace osu.Game.Screens.Edit
public override void OnSuspending(IScreen next)
{
refetchBeatmap();
base.OnSuspending(next);
clock.Stop();
refetchBeatmap();
}
private void refetchBeatmap()