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General refactoring + renaming of TimingSectionContainer.
This commit is contained in:
@ -7,32 +7,5 @@ using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.Mania.Timing
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namespace osu.Game.Rulesets.Mania.Timing
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{
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{
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/// <summary>
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/// A container that contains hit objects within the time span of a timing section.
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/// </summary>
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public class DrawableTimingSection : Container
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{
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public readonly TimingSection TimingSection;
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public DrawableTimingSection(TimingSection section)
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{
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TimingSection = section;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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RelativePositionAxes = Axes.Y;
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Y = -(float)section.StartTime;
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RelativeSizeAxes = Axes.Both;
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Height = (float)section.Duration;
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RelativeCoordinateSpace = new Vector2(1, Height);
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}
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protected override void Update()
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{
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Y = (float)(Time.Current - TimingSection.StartTime);
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}
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}
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}
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}
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102
osu.Game.Rulesets.Mania/Timing/TimeRelativeContainer.cs
Normal file
102
osu.Game.Rulesets.Mania/Timing/TimeRelativeContainer.cs
Normal file
@ -0,0 +1,102 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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/// <summary>
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/// A container in which the Y-relative coordinate space is spanned by a length of time.
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/// <para>
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/// This container contains <see cref="TimingSection"/>s which scroll inside this container.
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/// Drawables added to this container are moved inside the relevant <see cref="TimingSection"/>,
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/// and as such, will scroll along with the <see cref="TimingSection"/>s.
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/// </para>
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/// </summary>
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public class TimeRelativeContainer : Container<Drawable>
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{
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/// <summary>
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/// The amount of time which the height of this container spans.
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/// </summary>
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public double TimeSpan
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{
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get { return RelativeCoordinateSpace.Y; }
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set { RelativeCoordinateSpace = new Vector2(1, (float)value); }
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}
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public TimeRelativeContainer(IEnumerable<TimingSection> timingSections)
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{
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Children = timingSections.Select(t => new DrawableTimingSection(t));
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}
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/// <summary>
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/// Adds a drawable to this container. Note that the drawable added must have a
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/// Y-position as a time relative to this container.
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/// </summary>
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/// <param name="drawable">The drawable to add.</param>
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public override void Add(Drawable drawable)
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{
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// Always add timing sections to ourselves
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if (drawable is DrawableTimingSection)
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{
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base.Add(drawable);
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return;
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}
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var section = (Children.LastOrDefault(t => t.Y >= drawable.Y) ?? Children.First()) as DrawableTimingSection;
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if (section == null)
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throw new Exception("Could not find suitable timing section to add object to.");
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section.Add(drawable);
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}
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/// <summary>
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/// A container that contains drawables within the time span of a timing section.
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/// <para>
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/// Scrolls relative to the current time.
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/// </para>
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/// </summary>
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private class DrawableTimingSection : Container
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{
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private readonly TimingSection section;
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public DrawableTimingSection(TimingSection section)
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{
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this.section = section;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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RelativePositionAxes = Axes.Y;
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Y = -(float)section.StartTime;
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RelativeSizeAxes = Axes.Both;
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Height = (float)section.Duration;
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RelativeCoordinateSpace = new Vector2(1, Height);
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}
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protected override void Update()
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{
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Y = (float)(Time.Current - section.StartTime);
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}
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public override void Add(Drawable drawable)
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{
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// The previously relatively-positioned drawable will now become relative to us, but since the drawable has no knowledge of us,
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// we need to offset it back by our position so that it becomes correctly relatively-positioned to us
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// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing section
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// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
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drawable.Y -= Y;
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base.Add(drawable);
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}
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}
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}
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly Container hitTargetBar;
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private readonly Container hitTargetBar;
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private readonly Container keyIcon;
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private readonly Container keyIcon;
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public readonly TimingSectionContainer TimingSectionContainer;
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public readonly TimeRelativeContainer TimingSectionContainer;
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public Column(IEnumerable<TimingSection> timingSections)
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public Column(IEnumerable<TimingSection> timingSections)
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{
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{
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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}
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}
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},
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},
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TimingSectionContainer = new TimingSectionContainer(timingSections)
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TimingSectionContainer = new TimeRelativeContainer(timingSections)
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{
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{
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Name = "Hit objects",
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public readonly FlowContainer<Column> Columns;
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public readonly FlowContainer<Column> Columns;
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private readonly TimingSectionContainer barlineContainer;
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private readonly TimeRelativeContainer barlineContainer;
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private List<Color4> normalColumnColours = new List<Color4>();
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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private Color4 specialColumnColour;
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@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Padding = new MarginPadding { Left = 1, Right = 1 },
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Padding = new MarginPadding { Left = 1, Right = 1 },
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Spacing = new Vector2(1, 0)
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Spacing = new Vector2(1, 0)
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},
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},
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barlineContainer = new TimingSectionContainer(timingSections)
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barlineContainer = new TimeRelativeContainer(timingSections)
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{
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{
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Name = "Barlines",
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Name = "Barlines",
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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@ -1,36 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Timing;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class TimingSectionContainer : Container<DrawableTimingSection>
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{
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/// <summary>
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/// The amount of time which the length of this container spans.
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/// </summary>
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public double TimeSpan
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{
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get { return RelativeCoordinateSpace.Y; }
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set { RelativeCoordinateSpace = new Vector2(1, (float)value); }
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}
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public TimingSectionContainer(IEnumerable<TimingSection> timingSections)
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{
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Children = timingSections.Select(t => new DrawableTimingSection(t));
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}
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public void Add(Drawable drawable)
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{
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var section = Children.LastOrDefault(t => t.Y >= drawable.Y) ?? Children.First();
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drawable.Y -= section.Y;
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section.Add(drawable);
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}
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}
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}
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@ -70,7 +70,7 @@
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<Compile Include="ManiaRuleset.cs" />
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<Compile Include="ManiaRuleset.cs" />
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<Compile Include="Mods\ManiaMod.cs" />
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<Compile Include="Mods\ManiaMod.cs" />
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<Compile Include="UI\SpecialColumnPosition.cs" />
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<Compile Include="UI\SpecialColumnPosition.cs" />
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<Compile Include="UI\TimingSectionContainer.cs" />
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<Compile Include="Timing\TimeRelativeContainer.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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