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Add scrolling teams container.
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322
osu.Game/Screens/Tournament/ScrollingTeamContainer.cs
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322
osu.Game/Screens/Tournament/ScrollingTeamContainer.cs
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Input;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Timing;
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using osu.Framework.Threading;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Colour;
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namespace osu.Game.Screens.Tournament
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{
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public class ScrollingTeamContainer : Container
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{
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public Action<ScrollingTeam> OnSelected;
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public List<Team> AvailableTeams;
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private Container tracker;
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private float speed = 0f;
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private int expiredCount = 0;
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private float offset;
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private float timeOffset;
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private float leftPos => offset + timeOffset + expiredCount * ScrollingTeam.WIDTH;
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private double lastTime;
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private ScrollState _scrollState;
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private ScrollState scrollState
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{
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get { return _scrollState; }
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set
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{
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if (_scrollState == value)
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return;
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_scrollState = value;
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switch (value)
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{
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case ScrollState.Scrolling:
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idleDelegate?.Cancel();
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resetSelected();
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speedTo(600f, 200);
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tracker.FadeOut(100);
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break;
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case ScrollState.Stopping:
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speedTo(0f, 2000);
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tracker.FadeIn(200);
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Delay(2300).Schedule(() => scrollState = ScrollState.Stopped);
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DelayReset();
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break;
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case ScrollState.Stopped:
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// Find closest to center
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Drawable closest = null;
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foreach (var c in Children)
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{
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if (!(c is ScrollingTeam))
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continue;
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if (closest == null)
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{
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closest = c;
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continue;
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}
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float offset = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
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float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
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if (offset < lastOffset)
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closest = c;
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}
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offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
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(closest as ScrollingTeam).Selected = true;
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OnSelected?.Invoke(closest as ScrollingTeam);
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idleDelegate = Delay(10000).Schedule(() => scrollState = ScrollState.Idle);
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break;
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case ScrollState.Idle:
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resetSelected();
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speedTo(40f, 200);
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tracker.FadeOut(100);
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break;
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}
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}
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}
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private ScheduledDelegate idleDelegate;
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public ScrollingTeamContainer()
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{
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Masking = true;
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Clock = new FramedClock();
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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tracker = new Container()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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CornerRadius = 10f,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new Box()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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Size = new Vector2(2, 100),
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ColourInfo = ColourInfo.GradientVertical(Color4.Transparent, Color4.White)
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},
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new Box()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Size = new Vector2(2, 100),
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ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.Transparent)
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}
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}
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}
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};
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scrollState = ScrollState.Idle;
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}
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protected override void UpdateAfterChildren()
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{
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base.Update();
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if ((AvailableTeams?.Count ?? 0) == 0)
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return;
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timeOffset -= (float)(Time.Current - lastTime) / 1000 * speed;
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lastTime = Time.Current;
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// Fill more than required to account for transformation + scrolling speed
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while (Children.Count(c => c is ScrollingTeam) < DrawWidth * 2 / ScrollingTeam.WIDTH)
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addFlags();
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float pos = leftPos;
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foreach (var c in Children)
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{
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if (!(c is ScrollingTeam))
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continue;
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if (c.Position.X + c.DrawWidth < 0)
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{
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c.ClearTransforms();
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c.Expire();
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expiredCount++;
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}
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else
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c.MoveToX(pos, 100);
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pos += ScrollingTeam.WIDTH;
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}
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}
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private void addFlags()
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{
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for (int i = 0; i < AvailableTeams.Count; i++)
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{
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Add(new ScrollingTeam(AvailableTeams[i])
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{
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X = leftPos + DrawWidth
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});
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}
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}
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private void resetSelected()
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{
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foreach (var c in Children)
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{
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ScrollingTeam st = c as ScrollingTeam;
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if (st == null)
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continue;
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if (st.Selected)
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st.Selected = false;
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RemoveTeam(st.Team);
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AvailableTeams.Remove(st.Team);
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}
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}
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public void RemoveTeam(Team team)
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{
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foreach (var c in Children)
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{
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ScrollingTeam st = c as ScrollingTeam;
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if (st == null)
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continue;
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if (st.Team == team)
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{
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st.FadeOut(200);
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st.Expire();
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}
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}
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}
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public void StartScrolling()
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{
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scrollState = ScrollState.Scrolling;
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}
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public void StopScrolling()
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{
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scrollState = ScrollState.Stopping;
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}
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private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None)
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{
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DelayReset();
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UpdateTransformsOfType(typeof(TransformScrollSpeed));
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TransformFloatTo(speed, value, duration, easing, new TransformScrollSpeed());
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}
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enum ScrollState
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{
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Idle,
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Stopping,
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Stopped,
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Scrolling
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}
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public class TransformScrollSpeed : TransformFloat
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{
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public override void Apply(Drawable d)
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{
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base.Apply(d);
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(d as ScrollingTeamContainer).speed = CurrentValue;
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}
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}
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public class ScrollingTeam : Container
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{
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public const float WIDTH = 58;
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public const float HEIGHT = 41;
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public Team Team;
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private Sprite flagSprite;
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private Box outline;
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private bool selected;
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public bool Selected
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{
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get { return selected; }
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set
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{
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selected = value;
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if (selected)
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outline.FadeIn(100);
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else
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outline.FadeOut(100);
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}
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}
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public ScrollingTeam(Team team)
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{
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Team = team;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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Size = new Vector2(WIDTH, HEIGHT);
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Masking = true;
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CornerRadius = 8f;
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Children = new Drawable[]
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{
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outline = new Box()
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0
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},
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flagSprite = new Sprite()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(WIDTH, HEIGHT) - new Vector2(8)
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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flagSprite.Texture = textures.Get($@"Flags/{Team.FlagName}");
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}
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}
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}
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}
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