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*Database -> *Store
Welcome back BeatmapManager
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@ -26,7 +26,7 @@ namespace osu.Game.Overlays
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private const float panel_padding = 10f;
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private APIAccess api;
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private RulesetDatabase rulesets;
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private RulesetStore rulesets;
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private readonly FillFlowContainer resultCountsContainer;
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private readonly OsuSpriteText resultCountsText;
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@ -161,7 +161,7 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, APIAccess api, RulesetDatabase rulesets)
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private void load(OsuColour colours, APIAccess api, RulesetStore rulesets)
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{
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this.api = api;
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this.rulesets = rulesets;
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